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submitted 2 months ago by simple@lemm.ee to c/games@lemmy.world
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[-] UnrealRealityX@lemmy.world 3 points 2 months ago* (last edited 2 months ago)

It was easier I guess because it was a 3d world. But it was in Farleys house. When you go in through the back after you input the security code, that door stays open. When you close it from the inside, it reveals a tunnel that (eventually with seeds) leads to her private area with her things.

[-] Excrubulent@slrpnk.net 1 points 2 months ago

Actually the 3d thing makes a lot of sense. I had a walk around the new Myst game recently and everything's location was so much clearer when you weren't navigating it through static screens.

[-] UnrealRealityX@lemmy.world 2 points 2 months ago

Same when we went through myst as well, the masterpiece one, not the new one.

Despite the limitations though, riven had an absurd amount of "views" or screens to give you the feeling that you were there. When I revisited it, I was afraid after the full 3d version, the kids and I wouldn't adapt to the still frames, but they held up surprisingly well!

this post was submitted on 03 Jun 2024
131 points (97.1% liked)

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