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submitted 6 months ago by glimse@lemmy.world to c/rpg@ttrpg.network

Hello everyone,

We are nearing the end of my first TTRPG campaign and in a few weeks, the DM is starting a homebrew. I joined this one half way through and a friend slapped together most of my level 7 character for me, a basic fighter. For this new campaign I'm hoping to have "more to do" in and out of battle so I'm looking for class advice.

I want to play a support class but I've been feeling overwhelmed by the class options. All I know is that I want it to be beginner-friendly support that can heal but also do more - like damage, buffs, or debuffs. Doesn't have to be all 3!

The group gave me a few suggestions but there was so much back and forth about how complicated they are, I thought I'd pose the question here.

Can someone help point me in the right direction on a simple support? Any help would be appreciated!

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[-] friek@sh.itjust.works 2 points 6 months ago* (last edited 6 months ago)

Not a bad choice at all, I play a modified Wine (Weed) Oracle in a different campaign - that dude is super fun to play!

I like the druid because it gets me into the collaborative story telling aspect of RPGs. I have to think about what the situation, terrain, mission, etc are to decide on what spells for the day.

Edit: I am wrong on the spell choices 90% of the time. But that one time I lily padded the entire party out of a swamp...

[-] glimse@lemmy.world 1 points 6 months ago

They're so versatile. That's what I love about them but also makes me want to hold off until the next campaign

this post was submitted on 04 Jun 2024
27 points (93.5% liked)

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