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submitted 5 months ago* (last edited 5 months ago) by kde@floss.social to c/kde@lemmy.kde.social

You heard #Adobe. Deep down you knew this was coming. Now all your art are belong to them. Time to move on to better things...

Kreative Suite
* Krita is your new design/painting app
* Kdenlive will give you video-editing powers
* glaxnimate adds 2D vector animations to you videos
* digiKam organises your collection images

https://kde.org/for/creators/
Also:
* Inkscape - create sophisticated vector-graphic designs
* Scribus - layout like a pro
* GIMP - need we say more
* Blender - ditto

@kde@lemmy.kde.social

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[-] Nachorella 2 points 5 months ago

I might be misunderstanding but that sounds different to a specific alpha channel. Sometimes in game art you'll store extra information in the alpha channel of a texture. Or even pack four different grayscale images into the rgba channels of a single texture. Is it easy to do stuff like that?

[-] Rainne@mastodon.social 1 points 5 months ago

@Nachorella You can right-click a layer and Apply Layer Mask to bake it into the main layer's alpha channel (or Merge Visible Layers to combine all layers and their masks).

I think you *can* work with individual R/G/B channels in GIMP, or at least add a Channels tab where they're visible separately and you can add arbitrary channels; but I don't have experience drawing on the channels independently like that. But my gut says it may be doable.

[-] Nachorella 1 points 5 months ago

Thanks. I'll certainly check it out, it's literally the one thing I need on an often enough basis that I'm begrudgingly stuck with photoshop.

this post was submitted on 07 Jun 2024
632 points (97.9% liked)

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