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submitted 1 month ago* (last edited 1 month ago) by amanda@aggregatet.org to c/rust@programming.dev

Is there a good general-ish purpose scripting language (something like Lua on the smaller end or Python on the bigger) that’s implemented in only Rust, ideally with a relatively low number of dependencies?

Have you used it yourself, if so for what and what was your experience?

Bonus points if it’s reasonably fast (ideally JITed, though I’m not sure if that’s been done at all in Rust).

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[-] 5C5C5C@programming.dev 1 points 1 month ago

Considering most JIT compilers for JavaScript are written in C++, I can't conceive of a reason you couldn't implement one in Rust.

Is part of your requirement that unsafe doesn't get used anywhere in the dependency tree? If so you'd have to take away most of the Rust std library since many implementations in there have small strategic uses of unsafe under the hood.

In my entire software engineering career, which spans embedded systems to CAD applications, I've never encountered a case where GOTO is actually needed (but maybe some places where it can be used as a dirty shortcut to save you some lines of code).

As for arbitrary function pointers, if those function pointers are written in Rust then they'll come with all the safety assurances afforded to Rust code. I suppose if you're worried about the danger of running ussr-code with unsafe in it, you could probably have your JIT refuse to compile the unsafe keyword specifically.

[-] amanda@aggregatet.org 1 points 1 month ago

The only part of a JIT compiler I don’t understand how it works is the part that swaps in compiled routines during interpretation. That’s the point I’m unsure of how to write in Rust because it seems like it would require very custom control flow. It might be that you can handle this by storing your compiled instructions somewhere using the C calling convention and then having Rust call your compiled function like a C function.

In essence, what you have is a Rust program that has to produce machine code (easy!), store it somewhere in RAM (also easy, I think), and then somehow call it (how???). The final part seems like the difficult one since passing execution into arbitrary memory they just wrote is just the sort of thing programs aren’t normally supposed to do.

this post was submitted on 23 Jun 2024
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