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[-] LeopardShepherd@hexbear.net 29 points 1 week ago

Some Fromsoft fans sound like fucking cult members I swear to god. Like somehow adjusting the difficulty of the game takes away from the purity of the experience or some shit or take away from the satisfaction of progression. Ohh no it'll break the delicate balance oh god.

Buddy, I just wanna vibe with the atmosphere and the scenery sometimes instead of studying the blade or whatever the fuck. It's a video game, relax.

[-] Frank@hexbear.net 8 points 1 week ago

Buddy, I just wanna vibe with the atmosphere and the scenery sometimes instead of studying the blade or whatever the fuck. It's a video game, relax.

I think this might be the disconnect. If you just vibed with the scenary there isn't much to the games. You could run through the whole game in a few hours. I think Elden Ring only has four or five required boss fights and afaik every other fight is optional and you could run past all the enemies if you want to.

Much of the game - story, characters, and lore - only comes out if you spend a lot of time getting your ass kicked. Most of the game's background comes from random item drops you'd most likely miss if you got through every fight on the first try. There's a lot of information tied up in how enemies fight - similar enemies from different factions have subtly different equipment and weild different spells. Spell mechanics tie in to story stuff.

The other thing is - it's not easy to make the game easier. Most of the fighting relies on learning enemy movesets and timing. If you make the enemies deal %5 of their normal damage you're still not going to win if you can't figure out when you have openings to land hits. You'll end up being knocked down, staggered, afflicted with statuses, and all the rest of it. You could slow down the attack animations, but they'd look goofy af and become even harder to read.

As much as people scoff these games are carefully crafted works of art. There is wiggle room to make them "easier", but only so much due to the nature of the gameplay.

Additionally, the Elden Ring does have many mechanics - coop especially, to make it much more approachable to players who have struggled with previous entries in the series. I rarely seem people who complain about people who complain about the difficulty of the game discuss or engage with these systems.

Finally, i think there's a serious disconnect in the nature of the dark souls gameplay loop. You're supposed to die a whole lot. Every time you fight thrugh an area you have a chance for drops, you gain xp, and if you're paying attention you're figuring out the best path through the area in hopes of getting further next time. That process - advancing, learning, getting xp, dying, and repeating, is the core gameplay loop. If you don't enjoy that you likely won't have fun with the game.

I think a great deal of bad faith has accumulated - many people complaining about "git gud" don't seem to actually be interested in the game, only using it as a whipping boy for complaints about games gatekeeping difficulty. But dark souls and elden ring are generally the only games in the vast sea of available games discussed in this manner. It's these particular games that are essentially their own niche genre that peopke continue to be mad about over a decade after Dark Souls, despite each subsequent game having more features to make the games accessible to more people.

[-] buckykat@hexbear.net 5 points 1 week ago

You're supposed to die a whole lot. Every time you fight thrugh an area you have a chance for drops, you gain xp, and if you're paying attention you're figuring out the best path through the area in hopes of getting further next time. That process - advancing, learning, getting xp, dying, and repeating, is the core gameplay loop. If you don't enjoy that you likely won't have fun with the game.

Oh, it's secretly a roguelike that's why it sucks. That makes sense, thanks.

[-] Frank@hexbear.net 2 points 1 week ago

Sort of? It's not really a roguelike because you keep your character when you die and at most you'll lose the experience points you gained since the last checkpoint. Checkpoints are usually between 5-20 minutes apart, with the time between them really heavily dependent on player skill and game knowledge. On my first playthrough one section of maybe 200m took me several hours of fighting through it over and over again until I cleared it. This playthough took me five minutes bc I had much much better game knowledge and understood how all the systems worked. And I cleared it in five minutes using an archery build that isn't really supported by the game, and I did a lot of screwing around.

Also this isn't a secret it's the absolute core of the entire genre. Almost all soulslike games pit you against a big gnarly boss at the absolute start of the game that will beat the crap out of you many times specifically as a tutorial on how the game loop works. That boss is there to kill you so you know that death isn't a failure state or you "losing the game", it's just a normal part of gameplay. Ds1 has asylum demon, i don't recall is dsii has one, dsiii has iyudex gundyr, sekiro has that guy in the field, elder ring has the grafted scion. They're all there right from the start of the game to kill you so you learn that death is at most a temporary setback and a chance to regroup and test new ideas. It's the first thing the genre tries to teach you.

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this post was submitted on 06 Jul 2024
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