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[-] o7___o7@awful.systems 12 points 4 months ago

The AI is superhuman when it comes to playing Go, by most measures.

Except beating humans, apparently.

[-] Deebster@programming.dev -5 points 4 months ago* (last edited 4 months ago)

Humans can't beat AI at Go, aside from these exploits that we needed AI to tell us about first.

Lee Sedol managed to win one game against AlphaGo in 2016 (and AlphaGo Zero was beating AlphaGo 100-0 a year later). That was basically the last time humans got on the scoreboard.

[-] BigMuffin69@awful.systems 11 points 4 months ago* (last edited 4 months ago)

Humans can’t beat AI at Go, aside from these exploits

kek, reminds me of when I was a wee one and I'd 0 to death chain grab someone in smash bros. The lads would cry and gnash their teeth about how I was only winning b.c. of exploits. My response? Just don't get grabbed. I'd advise "superhuman" Go systems to do the same. Don't want to get cheesed out of a W? Then don't use a strat that's easily countered by monkey brains. And as far as designing an adversarial system to find these 'exploits', who the hell cares? There's no magic barrier between internalized and externalized cognition.

Just get good bruv.

[-] imadabouzu@awful.systems 7 points 4 months ago

I appreciate this perspective, especially

There’s no magic barrier between internalized and externalized cognition.

I think it's increasingly clear that cognition is networking, and no matter how you are constructed, it's both internal and external, and that in a sense, the objects aren't the important thing (the relationships are).

Like, maybe there aren't shortcuts. If you want perfect GO play you may very well have to pay the full inductive price. And even then, congrats, but GO still exists.

It's interesting to see how Chess has continued to be relevant, hell, possibly even more popular than its ever been, due to increased accessibility, alternative formats, and embracing the performance aspects of the game.

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this post was submitted on 15 Jul 2024
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