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submitted 4 months ago by ApollosArrow@lemmy.world to c/games@lemmy.world

I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[-] offspec@lemmy.world 4 points 4 months ago

Asdf is just better for general key availability imo

[-] Kolanaki@yiffit.net 10 points 4 months ago* (last edited 4 months ago)

I never understood this for first-person shooters. You can't walk forward and backward at the same time, so I don't see why being able to press the forward and backward movement keys at the same time would be useful at all.

Top down games with 8+ directions of movement it's great, though.

[-] offspec@lemmy.world 4 points 4 months ago

It's not about being able to push both movement buttons at the same time, it's about being able to push more buttons in general. For hero shooters, mobas, MMOs, and other games with lots of inputs spreading out your reachable keys is really good.

this post was submitted on 19 Aug 2024
215 points (97.4% liked)

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