1118
Remember when games had manuals too?
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Nah man. MechCommander came in 1998 and that game manual was a friggin book, with full color pictures of each mech.
Star Wars Rebellion’s manual was also a book. Amazingly detailed.
Morrowind’s wasn’t a book, but it was still pretty great. Gave enough information that I was able to make a TI calculator program to generate accurate stats based on character creation choices.
Not saying there aren’t others, but these are great examples that came after Fallout. And maybe they aren’t at the same level as Fallout, but still great.
Morrowind's physical map was amazingly fun, since you needed it to plot a fast travel course.