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submitted 6 days ago by mods_mum@lemmy.today to c/games@lemmy.world

I almost chocked on my coffee in the first 20 seconds :)

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[-] EncryptKeeper@lemmy.world 3 points 6 days ago

Computing hardware when the PS4 and PS4 pro came out was still in the before times when new hardware meant doing more for the same money. It’s been a minute since those times and that isn’t really something Sony has any control over.

Meanwhile you also have a weird phenomenon that didn’t exist during the PS4 generation where you have a huge spike in inflation between your base console and pro launch. When the PS5 launched at cost $500, but $500 then is more than $600 now. The PS5 pro is really only $100 more in 2024 money than the PS5 was at launch.

Maybe Sony is making the wrong move here but understanding the market and economy as it is today, I’m not sure what else they could have done besides not launch a pro console at all.

[-] samus12345@lemmy.world 1 points 6 days ago

There's always a market for people who want the latest and greatest thing, so they'll make money off of it, but since most people will have the base model (even more than those who stuck with a base PS4, I imagine), all games will be designed with that in mind.

[-] EncryptKeeper@lemmy.world 2 points 6 days ago* (last edited 6 days ago)

I don’t agree with that really. I think PS5 games are already designed with the PS5 Pro in mind. We already have difference performance profiles where you can have 60FPS OR 4k OR Ray tracing.

If all the Pro means is being able to play 60FPS at 4k with Raytracing, the $700 price point would be very attractive. You won’t get that with a $700 PC that’s for sure.

[-] Jrockwar@feddit.uk 1 points 5 days ago

I think 60 fps at 4K with raytracing are maybe PS6 specs, not PS5 pro. I hope I'm wrong, but I'll believe it when I see it.

this post was submitted on 11 Sep 2024
164 points (93.6% liked)

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