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submitted 1 month ago* (last edited 1 month ago) by berin@programming.dev to c/gamedev@programming.dev
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[-] poshcrow@lemmy.world 119 points 1 month ago

too late, moved to godot ๐Ÿ˜˜

[-] CrypticCoffee@lemm.ee 8 points 1 month ago

Too late, moved to Unreal.

If this doesn't work out, Godot will be the next port of call.

[-] UnrepentantAlgebra@lemmy.world 9 points 1 month ago

I'm a little surprised that unreal is the next choice after unity given how much hate Epic seems to get. I thought about switching to unreal but then I learned that you have to download the epic store to use the unreal engine, and I refuse to do that after the "scan your whole PC and upload your game list" thing they pulled a few years ago.

[-] CrypticCoffee@lemm.ee 8 points 1 month ago

You don't, you can compile from source.

Unreal is a top class engine. Yes, it's proprietary and you always have to be cautious, but right now, it's an engine that delivers top features that can build great games and isn't run by Unity. If you win big, you need to pay, but you know that going into it.

Godot is great and improving all the time but it needs maturity.

It was a head vs heart decision and the head won this time.

[-] UnrepentantAlgebra@lemmy.world 1 points 1 month ago

Interesting, I didn't know that was an option. All I could find in my admittedly quick search was about installing it from the epic store. I'll keep that in mind for next time.

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this post was submitted on 12 Sep 2024
142 points (96.7% liked)

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