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submitted 2 months ago* (last edited 2 months ago) by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Coasting0942@reddthat.com 6 points 2 months ago

We need more asynchronous game mechanics

[-] Yondoza@sh.itjust.works 2 points 2 months ago

What is an example of an async game mech?

[-] Coasting0942@reddthat.com 4 points 2 months ago

Death stranding where people built structures for other people in the world is one.

Minecraft servers where you gather resources for your friend and put a sign up with a message.

Anything where you can interact with each other but don’t have to be logged in at the same time.

[-] rudyharrelson@lemmy.radio 3 points 2 months ago

I always thought the messages left by other players in Dark Souls was such a cool mechanic.

They could be helpful, letting the player know to be wary of danger, or they could be completely disingenuous and trick the player into jumping off a cliff and dying.

I always labored over whether or not to take a leap of faith based on other players' messages cause it was a toss-up whether they were being helpful or trolling, lol.

[-] MarauderIIC@dormi.zone 3 points 2 months ago

SimCity's cooperative structure building - anything where the group has to earn "points". PvP asynchronous mechanics are essentially anything where a player can be attacked while offline.

[-] Yondoza@sh.itjust.works 1 points 2 months ago

Thanks for the explanation. I've only played one game like that, but it is super fun; Neptune's Pride. It's free and web based, id highly recommend it.

this post was submitted on 03 Oct 2024
396 points (98.1% liked)

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