alessandro

joined 3 years ago
[–] alessandro@lemmy.ca 1 points 20 hours ago

Much worse only if you've already accepted their ads-spyware through the ads-spyware cookie-wall. If you clear the cache of your browser and step back, they may force you back with the cookie wall.

[–] alessandro@lemmy.ca 2 points 3 days ago* (last edited 3 days ago) (1 children)

The point of a “box” like this is an out-the-door experience that anyone can jump into.

The idea is not "get rid of all Steam Machines with ram/sdd and sell only the barebone ones".

The idea is "add a selling option"; then let buyers, with their money to decide if they want to pay premium for the "out-the-door" thing, or they are looking for something to mess with.

Both kind of clients.

...at the same time (some may want to buy 2 mismatched Steam Machines: one with and one without).

As per "shifting" infrastructure or whatnot. We're talking pre orders here. "Worst" case scenario no one buys the barebone one or just few: in this case you get little efforts in telling those "extra clients" to wait a bit longer (patient gamers are happy if they get to pay less and have better bugfixed systems).

On the other side, if the volume of the barebone match or surpasses the "premium" one... well, Valve got the answer they need to get rid of the ram cartel.

Valve is not making you paying "premium price" on ram because Gabe need a new Yatch. Valve is making paying "premium price" on ram because the ram cartel need a new Yatch.

[–] alessandro@lemmy.ca 1 points 3 days ago* (last edited 3 days ago)

source

GPU: Semi-Custom AMD RDNA3 28CUs, 2.45GHz max sustained clock, 110W TDP
RAM: 16GB DDR5 + 8GB GDDR6 VRAM
Power: Internal power supply, AC power 110-240V
Storage: Two Steam Machine models:
 512GB NVMe SSD
 2TB NVMe SSD

Wi-Fi: 2×2 Wi-Fi 6E
Bluetooth: Bluetooth 5.3 dedicated antenna
Steam Controller: Integrated 2.4 GHz Steam Controller wireless adapter
Displays:

DisplayPort 1.4
Up to 4K @ 240Hz or 8K@60Hz
Supports HDR, FreeSync, and daisy-chaining
HDMI 2.0
Up to 4K @ 120Hz
Supports HDR, FreeSync, and CEC

USB:
 Two USB-A 3.2 Gen 1 ports in the front 
 Two USB-A 2.0 High speed ports in the back
 One USB-C 3.2 Gen 2 port in the back

Networking: Gigabit ethernet
LED Strip: 17 individually addressable RGB LEDs for system status and customizability
Size: 152 mm tall (148 mm without feet), 162.4 mm deep, 156 mm wide
Weight: 2.6 kg
Operating System: SteamOS 3 (Arch-based)
Desktop: KDE Plasma```




[–] alessandro@lemmy.ca 2 points 3 days ago (3 children)

That would be up to the customer to choose. The purpose of any product is to be sold/not sold, everything else is just PR and advertisement.

If ram/ssd suppliers force your product to lose its purpose (due the price being too high), there's no purpose to defeat since there are no sales at all (aside for scalpers that buy everything for speculative hopes/purposes)

[–] alessandro@lemmy.ca 5 points 3 days ago

My guess is... all of them. Looks like they got speculative money to waste, so heading in random foreign market shouldn't too complicated to them.

[–] alessandro@lemmy.ca 5 points 1 week ago* (last edited 1 week ago) (1 children)

Are these pre-orders for PC: because it's even offtopic if not (among other things)

[–] alessandro@lemmy.ca 1 points 2 weeks ago

In the version you compare the risv costs +93$, yes; but it comes with 128GB storage and 8 AI cores (8+8 cores). You can plan a small videogame that uses the AI capabilities to have locally speaking NPCs or improved AI (ie: a "game director" in the vein of "Left4Dead" uses: on runtime's player stats the chatbot suggest how many enemies to spawn etc.)

[–] alessandro@lemmy.ca 9 points 2 weeks ago* (last edited 2 weeks ago)

Once again, this is an opinion piece that (willfully?)

You don't get paid as CEO because you make "happy mistakes". Usually there's the concept of the benefit of the doubt but, again, if you're paid for this exact job (lobbying for third party interest: half-truths and open lies)...

[–] alessandro@lemmy.ca 16 points 1 month ago

This argument was discussed already: subscription had, and has, it's own market in which is a finite resource of customers willing to endlessly pay.

The problem was for products that were "surprise subscription" : a customer buying Crew1 on the shelves of the single player category... then, after some random number of month discover it was, indeed, a "surprise subscription" which ended whenever Ubisoft felt like to do so.

[–] alessandro@lemmy.ca 5 points 1 month ago (2 children)

You just note down the company who delivered the idiotic product: next time your options for purchase are narrower, but it narrow the chance to buy products badly designed.

Just because some companies sells USB butplugs it doesn't mean USB standard is necessarily a pain in the ass overall.

[–] alessandro@lemmy.ca 2 points 1 month ago

The popularity of joystick was strongly tied to arcade machine; they are associated with fighting games because fighting games were the latest great thing Arcades had at their time to die out: home consoles such as DreamCast and N64 couldn't give you the thrilling experience of beat "on the street" a random kid (as per "one quarter per virtual beating"). We talk about Tekken being an arcade experience before the world transitioned toward the triangular bosom of Lara at home (for those who were kids at that time). Arcade was the "mythical gaming”, the one all the kids knew they couldn't have at home. Joystick, as such, was the ultimate "mythical" gaming device... to bad it was shit. Yeah, you could get the hang of "the moves", the "feeling to push with your whole forearm if needed" just... not for too long. Not for pick a dialogue option, not for command trops, not for "dogeroll then attack"...or basically anything which wasn't whatever arcade game was designed around that dumb, red clown-nose, big lever.

Nostalgia makes remember some things correctly: "yes, you had fun" but forget the fine details "the 35th side scrolling beat 'em up of this year... Cool!"

Joystick (emphasis on "joy"), Joypad... then a "joy-less" but more tame name as "controller" with added "thumb stick" if you need details... now everything seems to turn in touch, and maybe haptic... or probabily "let's just wait for the AI reach the end of it" kind of controller device

[–] alessandro@lemmy.ca 2 points 1 month ago* (last edited 1 month ago)

Sony: PC doesn’t make us money.

That's quite correct, PC does not, indeed, make their Playstation's money. Once customers realize they can be treated with respect, it’s unlikely they’ll return to the PlayStation’s walled garden to be constantly bi**h slapped and forced to pay for everything (for example, even just to play online).

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