Ok, space Karen.
...or the videogame is known to make views on youtube.
Anyway, this don't undermine the intention of the developer.
'keep fighting on until there's an ultimate victory'*
- (asterisk). "their ultimate victory"... the day Apple and Google gives the little shit they want for themselves, Epic return to be a good servant: exactly as they are for both Microsoft, Sony and Nintendo today. We get the stuff we want, then screw everybody else.
You didn't see Tim Sweeney that much active in the campaign for StopKillingGames: let's make sure only publishers, and the publisher we're happy with, to have political weight.
Can’t or won’t?
"money"
IMHO: Valve is phasing off the very initial gen. of Steam Deck to focus OLED/HDR (which would benefit Linux gaming ecosystem), as SteamDeck is certainly a standard defining device for Linux gaming ecosystem.
I think the "Microsoft dilemma" is between Making Some Money vs. Take All The Money.
If they publish a bunch of successful games on Steam or on Playstation, they will make Some Money, compared to games published exclusive to Xbox, where they can make All The Money.
By acquiring studios they are making sure that good franchises "don't make all the money... yet" (on competing platform like Steam, Playstation or Switch, but also Android/iOS)
They could make good games exclusive for Xbox, but given how relatively unsuccessful is the Xbox platform, compared to Switch and Playstation, it would mean that very expensive (to make) games will bleed money
is the reason why you don't see "bandicam" watermark on modern videgame footage.
Don't forget the cutshare
29 = (8.7 to Valve) (20.3 Pocket)
7m are on Xbox, so the count is:
Pocket = 243.6 m (on 12m copies sold)
Valve = 104.4 m ( on 12m copies sold)
Driver for VGA/HDMI?
How much minimal that kernel is?
billions of saving for (expected) billions of customers: "best I can do is a buck"