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this post was submitted on 03 Oct 2024
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As much as it frustrates me that this is the best option for various reasons, there is at least now a native nexusmods client.
Granted, if your game isn't supported by it and given that it's early days, I do still agree with you.
the new mod client from nexus will be great, but I'd wager it'd be another year before its in a non-test state.
Doesn't it currently only support like one or two games? I have a grandfathered premium account. It's a must for me for the few games I used to mod. Not to mention all the other mod utilities that outright don't work. Things the community has built. Not mad at them for not making another version of their apps.
Maybe one solution is for most games to have some kind of built in mod support? Bg3 basically did it. CP77 also kinda tried.
Still very early days, yes. R2modman supports more games also.
It's definitely helpful for games to support their own modders also, and I can understand why most don't put in the effort.
Fair
r2modman supports 4 games, 3 of which are relatively obscure.
https://thunderstore.io/c/lethal-company/p/ebkr/r2modman/v/3.1.45/
Edit, for convenience:
(Emphasis mine, one of them humorous. There's more, but formatting this on my phone is tedious and frustrating.)
They only had 4 on https://r2modman.com/
edit
I dont say that argumentatively, to be clear. Just pointing out where I got my info
Understood, thanks for the info. Probably worth raising with them on the discord, which I would do if I felt strongly about it.
It only supports Stardew Valley and Cyberpunk at the moment iirc.
Cyberpunk is a good one though, cause it requires running external .exe files for some of the mods to install/run. Which I hope they get working, cause thats also kind of a problem games Skyrim/Fallout/Starfield have, in that the most essential mod is Script Extender, and trying to find a way to launch it on linux that will launch the game.