223
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 04 Oct 2024
223 points (98.7% liked)
Games
32938 readers
1796 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
Space marine 2 seems like a good example of this.
Single player campaign: mediocre
CoOp missions: mediocre
Competitive multiplayer: poor
Seems like dropping one of those might have allowed the remaining two to earn a "pretty good"
It seems to be resonating pretty damn well for them. In fact, the competitive multiplayer has been praised for its simplicity and feeling a lot like the kind of multiplayer that we used to get so much of back in the 360 era.
An era famous for its' tacked-on multiplayer modes.
It was also famous for having multiplayer modes that were just fun and didn't ask you to commit your life to them. Some of those multiplayer modes were really cool.
Who praised them? But I don't know what measure we'd use to determine the general reception of this particular feature. Particularly given that almost all video game journalism is mere marketing. So that's probably not a fruitful point to argue over.
Instead I'll offer the things that I think earn the competitive multiplayer a poor rating.
I watch and listen to a lot of Giant Bomb and SkillUp, and both had praise for the multiplayer modes, warts and all. I can't agree with all games media just being marketing, otherwise you'd never see bad reviews for the likes of those publishers spending all that money on marketing. It may not have worked for you, but doing all of those modes has done very well for the game.
So you have valid points and I do think it needs to be better, I however love the damn game. I would disagree that the assault class is weak, I've play plenty of matches where a good assault player is very key to the teams success. Melee is really strong when used correctly. I also think only a few of the weapons are weak, but I've still found their place in a teams composition.
I do think they should of launched with more maps and modes, according to them though they are coming and I'm willing to be a bit patient. The first patch was good and another operation is coming this month. Which is good stuff.
Reminds me of many “The reason why Call of Duty sucks” arguments I heard as a kid.
Like, my own tastes agree with you. But you don’t bring that argument into game industry discussion because fact is, the game is doing very well financially and obviously many players disagree with you. So you have to take that data, and work back to decide what the logical conclusion is.
If the argument is that SM2 is successful because it limited it's scope to execute a smaller number of features well, I don't think that holds up. It took on three different types of games and (imho) executed merely okay. What more could they have added? Open world? MMO?
I think the more plausible explanation for the sales is that it's Warhammer, it's pretty, and SM1 was good.