There's at least an order of magnitude difference between how many people have played one versus the other.
Do you think you end up with a more realistic development timeline by remaking things you've already made? Your comment can end up downvoted for calling one of the most common industry practices, for very practical reasons, "cutting corners".
tl;dw A debt trap that's such a bad deal that you'd be better off financing it with a payday loan. They lie about their terms and their PC specs. They advertise no contracts but absolutely have contracts, and the terms are awful.
Individually spreading the word is also how you eventually reach someone with a large platform to signal boost it.
Do asset flips even happen anymore? I feel like they were a problem that Stephanie Sterling brought to light a decade ago when Steam opened its floodgates to anyone who wanted to sell a game, but it seems to me as though standard market forces made them nonviable in just a few years' time.
The solution was to not reinvent the wheel. Any smart developer reuses assets.
Yeah, the sequel was much better for those reasons. You definitely can't spoil it in a sentence like you can for the first game.
I can confirm that when you know "the thing" about KOTOR ahead of time, it ruins a lot of the magic.
Let me spoil it for you: Sony's is a non factor. Their games play on PC, and there's nothing they can offer over an open platform like a handheld PC.
Correct. They make games that are dozens of hours long and filled with repetitive content, and if you skip the content you don't want to do, you tend to be under leveled for the stuff you do want to do, and they'll sell you boosters to hit that level instead.
They sell level boosters that you could otherwise circumvent with Cheat Engine.
spoiler
The player character is the legendary sith lord that everyone keeps talking about throughout the game, but with amnesia.