ampersandrew

joined 2 years ago
[–] ampersandrew@lemmy.world 3 points 3 hours ago

Skullgirls. You won't find a deeper fighting game.

[–] ampersandrew@lemmy.world 18 points 13 hours ago

Uh, didn’t know Earthsea, Game of Thrones, Wheel of Time were Tolkien clones.

That's on you.

[–] ampersandrew@lemmy.world 24 points 14 hours ago (9 children)

This entire medium is built on iteration. Basically every fantasy thing you ever played was basically a palette swap of Tolkien or someone who copied Tolkien before them. Original D&D had "hobbits" until they were changed into halflings. Palworld is also parody, which thrives on the similarity as it calls pals bastards for breaking out of their capture, or arms them with modern weaponry. Not only that, but "survival game with a riff on Pokemon" is creating something original.

[–] ampersandrew@lemmy.world 4 points 14 hours ago

As a Giant Bomb fan, it's somewhat renewed interest in forums over there from the operators and users. Discord was always a bad forum anyway, but it was great for immediately being able to have a conversation with people to find answers to problems.

[–] ampersandrew@lemmy.world 48 points 15 hours ago (1 children)

What brought the game to court compared to the other monster collectors is that this one made a shit-ton of money, and the other ones didn't, so Nintendo and The Pokemon Company were, for the first time, threatened.

[–] ampersandrew@lemmy.world 67 points 15 hours ago (21 children)

If memory serves, the plagiarism allegations were doctored. Nintendo tried to find whatever they could sue them for, and it wasn't plagiarizing monster designs; it was for things like "riding a captured creature" and "catching creatures by throwing a ball at them". Some aspect of Japanese law allowed for them to make new patents after Palworld came out and then sue them for it retroactively.

[–] ampersandrew@lemmy.world 3 points 22 hours ago (1 children)

Yes, Fluxer's self hosting documentation 404s, and Stoat seems to still rely on a central server, which isn't self hosted enough for my needs. It's cool that both of them are looking good in the near future, but I want something I can start using in the next few months.

[–] ampersandrew@lemmy.world 48 points 23 hours ago

Teamspeak lived long enough to see an exodus from Discord, but that doesn't mean Discord is dying.

[–] ampersandrew@lemmy.world 5 points 23 hours ago (3 children)

Did you run into the same problems I did with self-hosting? And if not, how did you avoid them?

[–] ampersandrew@lemmy.world 6 points 1 day ago

You can find full playthroughs of most games with no commentary on the YouTube channel MKIceAndFire.

 

I mostly lurk here, and I know we've had this discussion come up a number of times since Discord's age verification changes were announced, but I figured this video offers value for the walkthrough and comparative analysis. Like me, the video authors aren't seasoned self-hosters, and I've still got a lot to learn. Stoat and Fluxer both look appealing to me for my needs, but Stoat seemingly needs self-hosted servers to route through their master server (unless I'm missing something stupid) and I replicated the 404 for Fluxer's self-hosting documentation seen in the video, so it's looking like I'm leaning toward a Matrix server of some kind. Hopefully everyone looking for the Discord exit ramp is closer to finding it after this video.

[–] ampersandrew@lemmy.world 4 points 1 day ago

Yup. The only game to really stress test it was Borderlands 4, but...that's because the performance in that game sucks across the board. Even then, they put out a performance patch that helped a ton, and I can still run it on high settings with some frame gen, or a few settings turned down to medium without it.

[–] ampersandrew@lemmy.world 15 points 1 day ago (5 children)

This one is interesting. On its face, I definitely agree with the idea that asset reuse is essential. Ubisoft and Far Cry Primal are standout exceptions though. Ubisoft in general has reused so many of not just their assets but also their gameplay systems, such that despite having a half dozen different concurrent franchises, it can often feel like they're all the same game, and that's what hurt the likes of Star Wars Outlaws; we've played that game so many times already, even if it looks like Star Wars this time.

And as for Far Cry Primal: reusing a reload animation is one thing. Reusing your open world map is something else entirely, speaking from experience. The game often is discovering that map, so if I've seen it before, the game can become very boring very quickly. If a sequel to a 2D platformer was the exact same levels but your character had a few new tricks up their sleeve, you probably wouldn't be happy about that either. Likewise, I'm not interested in Crackdown 2, The Legend of Zelda: Tears of the Kingdom, or any other open world that reuses the same map. The map is important to be different each time. Spider-Man needs to be in New York, but in order to make that interesting, you're going to need to lean heavily on instanced indoor missions between the open world stuff; Insomniac's games are well-done, but I can't say I'm dying to play Spider-Man 2 after the first game and Miles Morales. I've only played two Yakuza games, so I don't know yet how I'll feel about that map re-use, but they do seem to rely a lot on instanced interiors to mix things up.

 

Hopefully with 100% fewer zombies than a game that it looks like.

 

Official statement from Valve.

We shared with the NYAG that these types of boxes in our games are widely used, not just in video games but in the tangible world as well, where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive.

You're right! We should stop that too!

 

The full article that was hinted at in interviews last week.

There are likely a few reasons behind this shift. One is that several recent PlayStation games have not sold well on PC.

Interesting...

But the strategy has been muddled and confused many players. Most PC releases arrived months or years after the games came to PlayStation. The cadence was never consistent, and the announcements appeared to be haphazard. The company also upset PC players by asking them to create PlayStation Network accounts to access many of the games.

I love Horizon: Zero Dawn. I have not played Horizon: Forbidden West. By the time it came to PC, Sony started making PSN logins necessary to even authenticate the game in the first place, which is basically just the worst kind of DRM. They've reverted this policy, but now I don't trust them. They put out a handful of games on GOG where I don't have to trust them, and I'll probably still pick a few of those up one day, but Forbidden West isn't there. Seems to me that they have no idea how badly they screwed up this rollout themselves. Oh, Uncharted 4 didn't do too well on PC? Where are the PC versions of Uncharted 1-3? Where can I play the original God of War trilogy? I'm not buying a PlayStation no matter how many exclusives you lock up there, so I'll just continue to not play your handful of exclusives.

Anyway, that's my two cents.

 

His full story is forthcoming, but I don't know how that squares with incoming PC ports for Death Stranding 2 and the sequel to Kena. Maybe because they're only Sony published? Exclusivity of a handful of games that I may or may not be interested in still isn't going to make me want a PS5, personally.

 

HE CAN'T KEEP GETTING AWAY WITH THIS

Seriously though, great pull, given the glut of characters on the roster whose power is little more than super strength. Maybe he'll play like Painwheel in Skullgirls, where hitting him more powers him up.

 

This was alluded to in the GOG AMA on reddit recently, but here it is. It might explain why FF7 on Steam only recently got its atrocious DRM removed. There was a set of four Final Fantasy games about a month ago, and this one seems to be releasing on GOG by itself. And yes, before anyone mentions it in the comments, this company uses AI in some capacity, if that matters to you. I tested this release of FF7 for about 15 minutes via Heroic/Proton, and it seems to work great, though it does have a config launcher that we may want to disable via launch params.

 

The de facto chat client used by gamers, often at the expense of platform-provided solutions, so I hope mods let this fly. Screen sharing of a game window is something that Discord figured out before anyone else, and it still might be the only one in town that works well for that use case. I'm about to start doing more research to see if any other programs can be subbed in, because this sucks. Wario64 facetiously linked a story about Discord getting hacked and revealing government IDs right underneath this story on Bluesky.

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