ampersandrew

joined 2 years ago
[–] ampersandrew@lemmy.world 4 points 8 hours ago

I liked it a lot. It's engrossing enough to make you just want to keep going to the next episode, and it's beautifully animated. Other than the story stuff, the gameplay loop is just This is the Police, and I think this improves both the Telltale design and the design of This is the Police by way of pacing. It did still leave me wanting more as a video game, but as a story and a comedy, I loved it.

[–] ampersandrew@lemmy.world 14 points 10 hours ago (1 children)

The correct lesson to take away from it, that they won't ever do, is to release multiplayer games in a way where they can live on without constant updates or a central server.

 

In which Dispatch has a direct lineage to a Splinter Cell game that became XDefiant.

 

It's early stages and buggy, but it's on its way. All games, even bland, boring, or bad ones, deserve to remain playable.

[–] ampersandrew@lemmy.world 7 points 1 day ago

Going from YouTube comments on gaming channels that don't focus on PC gaming or Linux, I don't think many people remember the first Steam Machines from 10 years ago.

[–] ampersandrew@lemmy.world 6 points 1 day ago

That was a conscious decision they made at the time so that you could browse the web and such with no driver downloads. The full functionality of it is kind of locked behind Steam itself (without community made software), which is its worst quality, for sure.

[–] ampersandrew@lemmy.world 15 points 1 day ago (1 children)

So, funny story, I bought it as the Windows variant, because it was $50 cheaper for some reason. Bloatware subsidies, maybe? My roommate and I tried it for a little while, but using Windows from the couch sucked so much that I put SteamOS on it. My roommate only booted back to Windows to play Hearthstone. I just rocked whatever SteamOS would let me play local, since streaming games from my desktop in the other room wasn't cutting it for me. I played through KOTOR2 on that machine, on SteamOS, and had a great time.

[–] ampersandrew@lemmy.world 62 points 1 day ago (8 children)

Why would you spend hundreds or thousands of dollars on a PC that used a brand-new operating system and had a gaming library a fraction of the size of that of Windows machines?

I had one of the old Alienware Steam Machines. I know it wasn't a popular answer, but my answer to this was that Windows was atrocious for the living room just like it's atrocious for handhelds today, and I had easily and cheaply amassed a large library of Linux-compatible games even back then by way of Steam sales. But this wasn't even the only problem. We only had OpenGL ports rather than lower level and more performant APIs like Vulkan. Running a marquis Linux title like Shadow of Mordor would come with a sizable performance hit compared to the Windows version, even when run on exactly the same hardware, and that would also require a machine that cost $200 more than a PS4 that could run the same game just as well.

[–] ampersandrew@lemmy.world 7 points 1 day ago

Console gamers who don’t know what Steam is

How common do you believe this is in 2025? It's on every big game's launch trailer, and Steam dwarfs any console player base. Network effects alone should make just about every console player (who's old enough to read) aware of what Steam is.

[–] ampersandrew@lemmy.world 4 points 1 day ago

I've got a bit of a VR library, but the new ease of setup with this one does have me considering how I'd use the virtual display features. Even with trackpads, a lot of mouse-driven games aren't great on Steam Deck, but I'm replaying Baldur's Gate 2 right now and wondering how the mouse controls might work out in VR.

[–] ampersandrew@lemmy.world 7 points 2 days ago

Thank you. Didn't notice I screwed that up.

[–] ampersandrew@lemmy.world 17 points 2 days ago

friends/chat was offline for literally months

Friends lists didn't work reliably for years.

[–] ampersandrew@lemmy.world 3 points 2 days ago* (last edited 2 days ago) (1 children)

I'm sure there are vast swaths of older games that will hit 4k60 though. Me, personally, my TV is still 1080p, so I'm confident I'll hit my full resolution without breaking a sweat, haha.

[–] ampersandrew@lemmy.world 4 points 2 days ago (3 children)

Digital Foundry's guess is somewhere between $400 and $500, and they think it will be a harder sell at $500 for the power it's offering.

 

No prices yet. I may never financially recover from this.

 

At this rate, the PS6 will be out by the time this game is ready.

 

Pillars 2's turn based mode was such a great addition that it propelled me through the game a second time after I'd already finished it in RtwP. Pillars 1 didn't have that option when I played it, but from Pillars 2, I'm quite certain it will be the better way to play the game from now on.

 

Free Windows 10 support ended for most people this past month, and the trend line of Linux usage has been quite clear leading up to this, as people prepared for the inevitable. An increase in Linux usage is also correlated to a drop in Chinese players, which did happen this month a little bit, but Linux usage is also trending up when filtering for English only. It's worth noting that for all the official support Macs ever saw in gaming, they never represented anything better than about 5% of the market.

 

Oh, and turns out New World, Amazon's one reasonably-sized success in gaming, is shutting down in 2026, and development is ending imminently.

 

“For quality games media, I continue to believe that the best form of stability is dedicated reader bases to remove reliance on funds, and a hybrid of direct reader funding and advertisements. If people want to keep reading quality content from full time professionals, they need to support it or lose it. That’s never been more critical than now.”

The games media outlets that have survived, except for Gamespot and IGN, have just about all switched to this model. It seems to be the only way it survives.

 

There's a paywall, but you can sort of read most of it before they tell you that you need a subscription. Also, reloading the page a handful of times seems to get by it?

The current Xbox dev kit is moving from $1,500 to $2,000, a 33 percent jump in price. “The adjustment reflects macroeconomic developments,” says Microsoft in an announcement to Xbox developers, seen by The Verge. “We remain committed to providing high-quality tools and support for your development efforts.” I asked Microsoft to comment on the price rise, but the company didn’t respond in time for publication.

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