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this post was submitted on 06 Oct 2024
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Fair point, but I suspect even people with disabilities hate the general enshittification of games.
Hold up, "enshitification" is just turning into a buzzword now.
Enshitification has from the beginning described a service or product which is first released one way, and then over time is made worse for the users in ways designed to squeeze more profit out of them.
Without some serious mental gymnastics, forced stealth sections tend to just be bad design choices. Not every bad thing is the same kind of bad thing.
Entshitification itself has been entshitified.
I wasn’t implying that stealth sections were enshittification.
While I disagree with your comment on the definition of "enshittification", I agree that forced stealth sections are just bad design. I remember those have been a thing for a long time now, and before then it was ice levels.
Copying from a later reply: I was reading their definition as being too specific. Imo enshittification is any time the relative average quality of a class of products or services decreases, either due to increased prices or decreased quality at the same price. This can be applied to a specific product or service, but can also describe a decline in quality across an industry.
Wikipedia isn't the end all, but in this case I think it provides a working definition.
I was reading your definition as being too specific. Imo enshittification is any time the relative average quality of a class of products or services decreases, either due to increased prices or decreased quality at the same price. This can be applied to a specific product or service, but can also describe a decline in quality across an industry.
The term is more specific than that, referring to runaway capitalism being the cause. Otherwise you'd just use something simpler like "worsening."
The original context comes from a 2022 blog post.
Nah, Escort Missions are way worse than Ice. They're always so janky too
This is not enshittification.
Enshittification refers to a process with specific phases that ensure services will degrade at the expense of users, and then business customers, so that shareholders can extract as much profit as possible from both of those groups. It was coined by Cory Doctorow, who explains it here: