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submitted 2 months ago by ByteOnBikes@slrpnk.net to c/gaming@beehaw.org
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[-] Skua@kbin.earth 3 points 2 months ago

Paradox's games don't really do storytelling in a traditional sense. They're strategy and management games. Some of them are pretty damn good at creating stories dynamically through gameplay, or providing a frame upon which you can create your own stories, but they were never intended to be narrative experiences

this post was submitted on 12 Oct 2024
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