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Organizing files in Godot | rp.wtf
(rp.wtf)
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We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
"shared" folders seem like an antipattern to me. It quickly becomes the largest folder of even a small projects, and large projects developed by whole teams often end up with multiple shared (sub-)folders.
What techinques can you suggest against this, or to, in an advanced project, safely refactor and move many such folders without breaking the project?