36
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 28 Oct 2024
36 points (100.0% liked)
TechTakes
1441 readers
45 users here now
Big brain tech dude got yet another clueless take over at HackerNews etc? Here's the place to vent. Orange site, VC foolishness, all welcome.
This is not debate club. Unless it’s amusing debate.
For actually-good tech, you want our NotAwfulTech community
founded 1 year ago
MODERATORS
which part of it was the freebie? whole service looked dead on arrival to me (for the simple reason of physics)
At least for me in the US, performance was very good. I was able to 100% Sekiro, for example.
The reason I think it was a freebie is:
It may have still failed altogether anyway, but the fact that they didn't seize this opportunity, and instead stuck by their absolutely confusing-as-fuck "like Netflix but not really; first let me explain how this works" subscription model, always gets me.
Edit: Cyberpunk 2077 🤦🏻♂️
honestly, I think they did try, and ran into the unfortunate reality of physics
to make that product work, you need reliable high throughput (this is helped by codecs), sufficient juggle-able GPU space (this is helped by being a gear-hogging first-in-line monopolist), and lastly the casual little requirement of actually being close enough to your customer base
iirc US cost to coast latency is around 65~70ms (so 2x that is the upper timebound for player interactivity, obvs there it'd be less because more local DCs though). just from me to europe is 165msec+, with a far less predictable path throughput. the scale economics to launch a DC for this in ZA (even to serve subsaharan africa all the way up to kenya) just plain doesn't work, and there are many more places in the world where it doesn't
it'll be interesting to see if a retrospective as to why it failed leaks out of that biz someday