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submitted 1 year ago by MJBrune@beehaw.org to c/gaming@beehaw.org

I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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[-] Gargleblaster@kbin.social 9 points 1 year ago

Guild Wars 1

Having a character of one main class and a secondary class that could be switched at any time between any of the 9 classes.

8-slot skillbar with one heroic skill that could only come from your main class.

400+ total skills in the game.

Plenty of room for you to make your own homebrew builds, and some classic builds that were outside the box:

The assassin that used a staff (assacaster), the ranger that used necro skills to touch people to death (touch ranger), and the 55 monk, which had almost no hp but so much healing it was hard to kill.

It will always be my MMORPG because of the character design.

[-] Sterile_Technique@kbin.social 4 points 1 year ago

If "Secret World Legends" isn't already on your radar, it might be up your alley.

Haven't played GW1, but SWL has a moveset similar to what you described.

It's set in modern day, with the premise that all myths, conspiracy theories, urban legends etc are all true - and frequently need to be contained. There are three factions: STRONGLY recommend you choose Illuminati (best faction story line by a long shot).

The investigative missions will make you feel like a moron, but in a weirdly good way. SUPER satisfying to figure them out without looking up hints online.

[-] Addfwyn@lemmy.ml 3 points 1 year ago

Not a game I hear mentioned much, but man Secret World had so many great things going for it. The best quest design in a MMO* I have ever seen, and a really unique setting too. Shame it was managed so badly, in an alternate world where TSW took off and was still getting content updates, I would be thrilled.

*MMO-ish in Legends.

this post was submitted on 31 Jul 2023
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