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submitted 1 year ago by MJBrune@beehaw.org to c/gaming@beehaw.org

I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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[-] ampersandrew@kbin.social 3 points 1 year ago

It's going to depend on the game. If you're making a game like Resident Evil, half of that game's brilliance is in where it puts its save points.

[-] Addfwyn@lemmy.ml 3 points 1 year ago

Totally fair. Particularly in survival horror where saves are explicitly limited to highten tension, that makes sense.

this post was submitted on 31 Jul 2023
190 points (100.0% liked)

Gaming

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