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Video Games Can’t Afford to Look This Good
(www.nytimes.com)
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Yep, it's a byproduct of the "bit wars" in the gaming culture of the '80s and '90s where each successive console generation had much more of a visual grqphical upgrade without sacrificing too much in other technical aspects like framerate/performance. Nowadays if you want that kind of upgrade you're better off making a big investment in a beefy gaming rig because consoles have a realistic price point to consider, and even then we're getting to a point of diminishing returns when it comes to the real noticeable graphical differences. Even back in the '80s/'90s the most powerful consoles of the time (such as the Neo Geo) were prohibitively expensive for most people. Either way, the most lauded games of the past few years have been the ones that put the biggest focus on aspects like engaging gameplay and/or immersive story and setting. One of the strongest candidates for this year's Game of the Year could probably run on a potato and was basically poker with some interesting twists: essentially the opposite of a big studio AAA game. Baldur's Gate 3 showed studios that gamers are looking for an actual complete game for their $60, and indie hits such as the aforementioned Balatro are showing then that you can make games look and play great without all the super realistic graphics or immense budget if you have that solid gameplay, story/setting and art style. Call of Duty Black Ops 48393 with the only real "innovation" being more realistic sun glare on your rifle is just asking for failure.
This language always misses me. Every game I buy is complete. Adding an expansion to it later doesn't make it less complete, and it's not like BG3 wasn't without major bugs.