this post was submitted on 10 Jan 2025
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From Jason Schreier. "The plural of 'anecdote' is not 'data'," but this is some analysis from Schreier seemingly rooted in many anecdotes. The long and short of it is that development on AAA games tend to routinely hit bottlenecks where entire portions of a team are waiting for some other team to unblock them so that they can continue to get work done.

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[–] missingno@fedia.io 2 points 4 months ago

Of course there's still a lot of cool stuff coming from indies, but there's a wide spectrum between indie with no budget and AAAA with $10 trillion budget. We're losing everything that was once in between.

Also, spinoffs. I do like seeing alternate takes on IPs and characters I like, but those are rare now because all the resources go into developing one main project. Like I've always wondered, if Splatoon had debuted a generation earlier, what kind of DS companion piece would have accompanied it?