For context: I am trying to write a Rust wrapper over a C library.
Like many C libraries, most of its functions return an int
. Positive return values are meaningful (provides information) and negative values are error codes.
To give an example, think of something like int get_items_from_record(const struct record *rec, struct item *items)
. A positive value indicates how many items were returned. -1
could mean ErrorA, -2
ErrorB, and so on.
Since this is Rust, I want to represent this kind of integer as Result<T, E>, e.g.:
enum LibError {
A = -1,
B = -2,
// ....
}
// LibResult is ideally just represented as an integer.
type LibResult = Result<NonNegativeInteger, LibError>;
// Then I can pass LibResult values back to the C code as i32 trivially.
Is there a way/crate to do this?
So what! Who cares if it's free? Write first, profile and optimize later. Not everyone cares about whether the conversion is free. Simply matching and converting to the right integer is fast enough.
The reason I asked the question, was that I wanted to keep an
int
anint
throughout the program.It's not for performance reasons, it's just that I feel like there is a certain elegance in keeping things type safe entirely "for free" much like how
Option<&T>
is actually just a regularT*
, even if it could be pointless in the big picture.