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this post was submitted on 06 Aug 2023
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Gaming
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Baldur's Gate 3, naturally. I was enjoying it until I reached the zone border and I got a warning I was underleveled. I was like, really, Larian? We're doing this again?
My biggest complaint with Divinity: Original Sin 2 was that the level differences were so stark and the XP was so tight that it felt like the game was forcing me to comb through the entire map. Absolutely kills replay value, and BG3 is a game I'd really, really like to save something for a replay.
This ended up being a constant issue in D:OS2 but turned out mostly okay in the first D:OS after a really tight first act. I hope this ends up being more like the latter. Or there's some way to grind this time around.
Im in act 3 and only encountered the "you're underleveled" message once at that same point. I havent scoured the areas for everything nor speed run the main story. I think act 1 is tight like you said, but it seems to be much looser as you progress.
That's good to hear, thanks. I'm not gonna say I did a speedrun on the first area but I was definitely skipping around.
I'm going to finish up these two quests and just leave from that point. If it's too hard, I can always drop down to Explorer difficulty. As much as I'm enjoying the challenge right now, I'd rather do that than stop roleplaying because I'm XP hunting. I felt like I had to do that a lot in D:OS2 and it was one of the few major negatives in the game.
Is taking on encounters while underleveled as much of a death sentence in BG3 as it was in D:OS2?
I'm early still so only got into one such fight at this point where I got the warning message recommending me to flee. I was level 3 versus level 5s, and the encounter was perfectly doable (playing on medium, not Tactician, mind).
I haven't actually seen that particular message.
Hmm, I haven't seen that particular message. I'm still early on plus I have little experience with D&D 5e. I suppose it could go either way at higher levels. Right now it feels challenging but doable. Two levels was definitely pushing it in D:OS2.
I've been in two encounters with enemies two levels higher and both resulted in a party member death. Not nearly as big a deal as it was in BG2, but not something I'd recommend allowing every fight. Party comp might play a role here: maybe some are better able to handle it than others.
Party member death in BG 1&2 could be pretty rough yeah, especially in 1, and there were plenty of effects that prevented resurrection, even. Plus, characters dropped all items on Death, so picking everything up and re-equipping it after resurrection was punishment itself, haha.
Death is basically a non-threat in D&D 5E, but I haven't looked into whether Larian has added any house rules to make it more punishing. In general I'm not a huge fan of the 5E ruleset so we'll see how I feel about BG3 combat as I get further in. So far it seems more like death is handled like it was in Divinity, with plenty of Revivify Scrolls already.
I turned off Karmic Dice on principle, but maybe that was a mistake. So far the biggest challenge has been terrible luck. I've missed so many 80%+ attacks, often in a row. Feels very frustrating.