(I promise this is the last of me pestering you about this game :P)
Oh don't apologise. First of all as someone neurodivergent I understand info dumping and hyperfixations very well. And secondly you're one of my favourite people on here anyway. Plus you are apparently a fellow enjoyer of the word proselytize, which is worth bonus points as far as I'm concerned.
Also I pester everyone else on here about the games I'm into all the time, you know. Just as well I get some back on occasion.
I don't think proactiveness applies for this genre, if I'm understanding correctly.
I could probably go on at length about the differences, but I always view Soulslikes as fundamentally reactive in nature. There is timing and reflexes to a certain extent, but in general the combat is about pattern memorization and patience. Especially as time goes by and Fromsoft are adding more stuff like delayed attacks and built in rollcatches and stuff that prevents you from playing in a flowstate. You dodge dodge dodge and wait for your opening. In general when you die in a Soulslike it's because you got greedy, you got impatient or you hadn't yet memorized the pattern.
Ninja Gaiden has a lot more movement and a lot more tools, and in general relies much more on how much you as a player can utilise your toolkit. It rewards muscle memory of combo strings and wide awareness of your whole arsenal. For the most part, when you die in Ninja Gaiden it's because *you yourself * could have done something else and better in that moment. Use another weapon, better spacing, use the environment, use this move for iframes, cancel that move with shurikens, save Ninpo to have for this part... I think that's what I mean by more active and proactive - you make your own openings.
Actually now I'm the one ranting.... Can I reuse your cute penguin picture?
P.S
I know what you mean by the dopamine parry sound though. I got that from both Rise of the Ronin and Enotria, which both had great parry sound effects too. And I do think maybe I haven't given enough thought to Sekiro's lack of stamina, that is a point in its favour. Maybe I'll add it to the consideration pile.



You always spread positive energy, post great OC art, use cute ASCII emotes, indulge me in my tirades... Idk you're always fun to talk to.
I'm nobody's senpai though, hah. I just have a lot of opinions and like to talk about them π
That's totally fair about Ninja Gaiden though, I get it. I will say that on Normal difficulty they're totally doable and both Ninja Gaiden Black/2004 and Ninja Gaiden 4 are very approachable. Ninja Gaiden 2 is a different beast, although I think it's also not as hard as it's made out to be, at least on Normal and even Hard difficulty. Master Ninja is on another planet though, here is some high level gameplay and yeah, I can't even get a sniff of surviving like that, with such minimal use of Ultimate Techniques too. But it's a great illustration of the proactiveness I'm talking about I think.