Damn, very sad to hear WotR was a disappointment for you. I also had similarly mixed feelings about Kingmaker, but I was looking forward to WotR as everyone was saying it's so much better.
Coelacanth
Could also be a case of Michał Kiciński truly believing in the mission statement of GOG and wanting to free the organisation of any shareholders to be beholden to so that GOG can operate at near-breakeven if need be instead of having to maximise profits to please shareholders.
This is of course giving him a massive benefit of the doubt, but I guess I still have a sliver of hope for humanity somewhere in my rotten applecore of a heart.
It has some really strong moments and a very powerful ending that means it leaves a very strong lasting impression in a lot of people. Also the music really carries it. I still think it's a good game, but I was definitely a victim of this too and have found that my esteem of it has fallen a little bit as the "dust has settled" so to speak.
It's still a great game, and I'd recommend people playing it but I don't think I'd rank it as highly on my all-time list now as I would have when I sat and watched the credits roll the first time.
That's sick too! Very nice build!
To me it looks more like a corridor, but maybe the long drawn-out nature of it is what made them think of the wait for Half-Life 3?
That's very pretty! I love unconventional pc case builds like this.
Definitely grab this one, this was one of my surprise hits last year. Really fun, short, concise and well written tribute to retro RPGs. Great pixel art, fun enough turn based combat, some fun dice rolls in dialogue and a really cool gloomy setting with some cosmic horror undertones. Great music too.
Can't recommend it enough, especially for this price!
I somehow missed this when it came out but that's an instant wishlist. Shame I already splurged on my Christmas game purchases or I might have bought it immediately.
The game was made by communists, and they do make fun of themselves and other communists a lot and try to be even handed with the satire. That being said, if you've completed all four political vision quests you do notice how pro-communist the authors are. I always recommend people do the communist path on their first playthrough, because it is the political quest that injects a necessary piece of hope into the game. It feels almost like the "canon" choice considering how well it balances out certain other elements of the story.
Communist vision quest spoilers
Not only do you have some gorgeous lines in the book club about their motivations, like:
"I guess you could say we believe it because it's impossible." He looks at the scattered matchboxes on the ground. "It's our way of saying we refuse to accept that the world has to remain... like this..."
But then the scene also ends with irrefutable proof that infra-materialism works. Ideas can change the world if you believe in them.
Are you looking for story or gameplay? Chaos Zero Nightmare is relatively new and is a roguelike deckbuilder with really good gameplay. Lots of synergies, lots of combos, lots of variations of every card letting you craft very specific decks that can make almost anything work if you just get lucky with finding just the right pieces and upgrades during a run.
The story is ass though (but at least there is a fast forward button) and some of the character designs do make me roll my eyes with how absurdly gooner-baity they are.
That's very interesting and sounds cool - though might be above my paygrade.
What kind of delay does the double prompting incur? I can't imagine it would be nothing, especially for this use case of calling external LLMs via a proxy.
If anything a RAG for certain game related information might be a nice addition to the current system, rather than replacement. I think for a roleplay and storytelling focus there is a benefit of having a persistent character "life story" of long term memories fed into every prompt, creating character throughlines and potentially even character development.




The amount of fights wouldn't be so bad either if the encounter design wasn't so bad. Especially towards the endgame it just felt like Owlcat absolutely hate their players. Both HATEOT and the endgame sucked, and that's coming from someone who was earned beforehand to put Blind Fight on every single character. That being said there were parts I really enjoyed - the whole Vordakai arc was great I thought.
Shame to hear that about the story. That's the part that always made me hesitant about WotR too - I tend to prefer more grounded narratives over epic godslaying adventures.