Coelacanth

joined 2 years ago
[–] Coelacanth@feddit.nu 4 points 4 hours ago (1 children)

Man blir ju mörkrädd av svensk politik nuförtiden. Vad fan har hänt med oss?

[–] Coelacanth@feddit.nu 2 points 4 hours ago

I am so excited for this, I really hope it delivers.

[–] Coelacanth@feddit.nu 3 points 5 hours ago

It's insane that I miss Blatter. Says a lot about how absolutely horrible Infantino is.

[–] Coelacanth@feddit.nu 17 points 21 hours ago

That was my interpretation as well.

[–] Coelacanth@feddit.nu 5 points 23 hours ago (1 children)

I've also run into this, and it can drive me up the walls some times too. Where Winds Meet was another one of those examples that I heard some people call a Soulslike. It's possible we are heading towards a branching of the genre into Soulslike and Souls-lite, much like Roguelikes did once.

To me there are two fundamental aspects of the genre - one concerning the general structure and one concerning the combat.

Structure

A true Soulslike has progression currency you can temporarily lose if you die, and can permanently lose if you fail to do something (typically recover your corpse). Combined with this, a true Soulslike has levels whose enemies are respawned and reset every time you die.

Combat

Soulslike combat is defined by stamina management, animation lock, limited healing and iframing (either though dodge rolls, parries or both). The flow of Soulslike combat is a balance between all four of these factors. They are all equally important to the feel of combat. I could also be persuaded to add a fifth element of "pattern recognition", as the games tend to want you to solve the combat equation by memorising specific boss attack patterns to know where you can punish.

I could see a world where a game with a structure that is Soulslike but a combat that isn't (for example, having no stamina) could be called Souls-lite.

[–] Coelacanth@feddit.nu 9 points 1 day ago (3 children)

After seeing that image I'm sold: we need an official crossover O&S skin for Mo & Krill whenever Deadlock releases.

[–] Coelacanth@feddit.nu 2 points 1 day ago

That's great to hear. I don't mind a hard challenge now and then, but it's also nice to just have an easygoing narrative and more cinematic experience in between so you don't get exhausted.

[–] Coelacanth@feddit.nu 4 points 1 day ago

If you want another roguelike deckbuilder addiction to substitute (or tide you over until StS 2 drops) I can't recommend Chrono Ark enough.

[–] Coelacanth@feddit.nu 1 points 1 day ago (2 children)

Sounds good to me! Is it difficult or just a "going along with the ride" type of experience? Trying to get a feel for when to schedule it in.

[–] Coelacanth@feddit.nu 1 points 1 day ago (1 children)

If I remember right you needed to make it to power up an electric On switch to an elevator or something like that.

[–] Coelacanth@feddit.nu 2 points 1 day ago (1 children)

I really want to get back and give GRIME another crack at some point. It's an excellent game, I was just in a bit of Soulslike fatigue when I last played it. Also it's very difficult, so there is also that. I was struggling a bit.

 

cross-posted from: https://lemmy.ca/post/60201661

cross-posted from: https://lemmy.ca/post/59348743

When using spoiler tags, if you add bold/italic formatting to the title, the title is hidden as part of the spoiler in Jerboa, instead of being rendered as a title with bold/italics.

Regular spoilerRegular spoiler

Bold TitleBold title

Italic TitleItalic title

The example that brought me here:

https://lemmy.ca/comment/21351153

Cross posted, because it seems Boost suffers from the same problem: not rendering bold/italic spoiler titles correctly.

Cross-posted as Summit also suffers from this issue.

 

 

 

Forced 2-stop due to the mandatory 25-lap stint limit. Lusail has a long pit delta and overtaking is impossible (almost) so entertaining the 3-stop is pointless. The race will be determined by navigating the 2-stop in the best manner.

 
 

A hugely noteworthy occurrence as SvFF has never before fired a sitting manager. Olle Nordin left his position after losing every game of the 1990 World Cup, but he wasn't technically fired. His contract was out after the world cup, and while SvFF had agreed to extend it before the World Cup they merely changed their mind before pen was on paper.

 

Regardless of what prompted the scheduling of the celebration, the optics of this is truly atrocious for the team. Surely they could have delayed for a couple of minutes until Piastri finished his interview? Or did they just forget about him? You know, the current championship leader who is driving for your team?

Oscar casually noticing the team is celebrating the WCC without him as he's doing media pen duties is like a scene straight out of The Office.

 

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