Coelacanth

joined 2 years ago
[–] Coelacanth@feddit.nu 3 points 12 hours ago

Now that you've played this you gotta play Splinter Cell: Chaos Theory soon so you can compare the stealth giants in close succession.

[–] Coelacanth@feddit.nu 6 points 1 day ago

These actions tarnish the reputation of the prestigious FIFA Peace Prize, it must be said.

[–] Coelacanth@feddit.nu 12 points 1 day ago (1 children)

WW3 is better than releasing the rest of the Epstein files, I guess.

[–] Coelacanth@feddit.nu 4 points 1 day ago

F1TV on Multiviewer with at least two screens plus the main broadcast on the TV. I can no longer imagine watching it any other way.

[–] Coelacanth@feddit.nu 2 points 1 day ago

Both DLCs are worth playing in my opinion. I think the first two Night Springs episodes are pretty weak, but the third one is great (at least if you've played the Remedy back catalogue - including Quantum Break) and the Lake House is just stellar.

[–] Coelacanth@feddit.nu 2 points 1 day ago* (last edited 1 day ago)

I mean, it's kind of a Team Ninja classic to some extent. You get as much fun out of it as you put in. You can clear Ninja Gaiden 2 by spamming Ultimate Techniques and iframing through everything but once you get bored of that and start exploring the combat is when it gets much more fun.

I guess the same goes for most character action games.

[–] Coelacanth@feddit.nu 2 points 2 days ago (2 children)

I don't know, I haven't unlocked even half of the stances and they seem pretty different so far. Especially those stances with mobility or gap closing moves can be useful to switch into and then there are skills that refill your stamina when using weapon switching which can be super useful on top of blade flash. I've seen some cool combo tech videos.

[–] Coelacanth@feddit.nu 2 points 2 days ago (4 children)

I'm looking forward to trying to master the combat, there is a lot of cool tech with stance switching and weapon switching and whatnot. Looks like it's very deep if you want to get into it, I'm already struggling with remembering everything I can use in combat and I haven't even unlocked all the stuff yet!

[–] Coelacanth@feddit.nu 6 points 2 days ago* (last edited 2 days ago) (10 children)

Following on the discussion about "Souls-lite" the other week I'll be playing one this weekend: Rise of the Ronin. Okay listen, it's definitely emphasis on the lite and not the Souls, but it does have bonfire equivalents and you do have an upgrade currency you temporarily lose if you die, and permanently lose if you die again before collecting it.

Overall I'm surprisingly enjoying it quite a bit. The combat takes a while to get going with a lot of stuff locked behind unlocks, but have heard a lot of praises about it and I can see that it's got some cool depth to it. Also a very heavy parry focus, which is fun (when I hit them). So far it feels like a better version of Ghost of Tsushima for me, despite the difference in reception of the two games. It doesn't look as good, mind. I also haven't run into any performance issues, so they may have been fixed in patches.


Personally I've been in both camps, first playthrough of Dark Souls was absolutely a sword-and-board, shield raised rounding every corner kind of gameplay. I have progressed with time, and these days I am more of a dodge and weave kind of player, but I did sometimes resort to using a shield in Elden Ring whenever I thought a boss or situation called for it. Helps that I played right at launch (pre Barricade Shield nerf).

I do think it's more fun to dodge/parry, but it's not always fun enough to risk not beating the boss.

[–] Coelacanth@feddit.nu 6 points 2 days ago

HGSS is peak Pokémon.

[–] Coelacanth@feddit.nu 9 points 2 days ago

Let's see what kind of unbelievable powecreep they come up with to upstage Urshifu and the horses.

[–] Coelacanth@feddit.nu 7 points 2 days ago

Summit is by far my favourite too. Boost is nice but for me I can't live without swipe gestures anymore. Let's you remove a bunch of buttons and makes the interface so much cleaner.

 

cross-posted from: https://lemmy.ca/post/60201661

cross-posted from: https://lemmy.ca/post/59348743

When using spoiler tags, if you add bold/italic formatting to the title, the title is hidden as part of the spoiler in Jerboa, instead of being rendered as a title with bold/italics.

Regular spoilerRegular spoiler

Bold TitleBold title

Italic TitleItalic title

The example that brought me here:

https://lemmy.ca/comment/21351153

Cross posted, because it seems Boost suffers from the same problem: not rendering bold/italic spoiler titles correctly.

Cross-posted as Summit also suffers from this issue.

 

 

 

Forced 2-stop due to the mandatory 25-lap stint limit. Lusail has a long pit delta and overtaking is impossible (almost) so entertaining the 3-stop is pointless. The race will be determined by navigating the 2-stop in the best manner.

 
 

A hugely noteworthy occurrence as SvFF has never before fired a sitting manager. Olle Nordin left his position after losing every game of the 1990 World Cup, but he wasn't technically fired. His contract was out after the world cup, and while SvFF had agreed to extend it before the World Cup they merely changed their mind before pen was on paper.

 

Regardless of what prompted the scheduling of the celebration, the optics of this is truly atrocious for the team. Surely they could have delayed for a couple of minutes until Piastri finished his interview? Or did they just forget about him? You know, the current championship leader who is driving for your team?

Oscar casually noticing the team is celebrating the WCC without him as he's doing media pen duties is like a scene straight out of The Office.

 

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