WW3 is better than releasing the rest of the Epstein files, I guess.
Coelacanth
F1TV on Multiviewer with at least two screens plus the main broadcast on the TV. I can no longer imagine watching it any other way.
Both DLCs are worth playing in my opinion. I think the first two Night Springs episodes are pretty weak, but the third one is great (at least if you've played the Remedy back catalogue - including Quantum Break) and the Lake House is just stellar.
I mean, it's kind of a Team Ninja classic to some extent. You get as much fun out of it as you put in. You can clear Ninja Gaiden 2 by spamming Ultimate Techniques and iframing through everything but once you get bored of that and start exploring the combat is when it gets much more fun.
I guess the same goes for most character action games.
I don't know, I haven't unlocked even half of the stances and they seem pretty different so far. Especially those stances with mobility or gap closing moves can be useful to switch into and then there are skills that refill your stamina when using weapon switching which can be super useful on top of blade flash. I've seen some cool combo tech videos.
I'm looking forward to trying to master the combat, there is a lot of cool tech with stance switching and weapon switching and whatnot. Looks like it's very deep if you want to get into it, I'm already struggling with remembering everything I can use in combat and I haven't even unlocked all the stuff yet!
Following on the discussion about "Souls-lite" the other week I'll be playing one this weekend: Rise of the Ronin. Okay listen, it's definitely emphasis on the lite and not the Souls, but it does have bonfire equivalents and you do have an upgrade currency you temporarily lose if you die, and permanently lose if you die again before collecting it.
Overall I'm surprisingly enjoying it quite a bit. The combat takes a while to get going with a lot of stuff locked behind unlocks, but have heard a lot of praises about it and I can see that it's got some cool depth to it. Also a very heavy parry focus, which is fun (when I hit them). So far it feels like a better version of Ghost of Tsushima for me, despite the difference in reception of the two games. It doesn't look as good, mind. I also haven't run into any performance issues, so they may have been fixed in patches.
Personally I've been in both camps, first playthrough of Dark Souls was absolutely a sword-and-board, shield raised rounding every corner kind of gameplay. I have progressed with time, and these days I am more of a dodge and weave kind of player, but I did sometimes resort to using a shield in Elden Ring whenever I thought a boss or situation called for it. Helps that I played right at launch (pre Barricade Shield nerf).
I do think it's more fun to dodge/parry, but it's not always fun enough to risk not beating the boss.
HGSS is peak Pokémon.
Let's see what kind of unbelievable powecreep they come up with to upstage Urshifu and the horses.
Summit is by far my favourite too. Boost is nice but for me I can't live without swipe gestures anymore. Let's you remove a bunch of buttons and makes the interface so much cleaner.
Lake House DLC was amazing, both a super tight horror chapter and a nicely written thinly veiled commentary on AI art.




These actions tarnish the reputation of the prestigious FIFA Peace Prize, it must be said.