I am so excited for this, I really hope it delivers.
Coelacanth
It's insane that I miss Blatter. Says a lot about how absolutely horrible Infantino is.
That was my interpretation as well.
I've also run into this, and it can drive me up the walls some times too. Where Winds Meet was another one of those examples that I heard some people call a Soulslike. It's possible we are heading towards a branching of the genre into Soulslike and Souls-lite, much like Roguelikes did once.
To me there are two fundamental aspects of the genre - one concerning the general structure and one concerning the combat.
Structure
A true Soulslike has progression currency you can temporarily lose if you die, and can permanently lose if you fail to do something (typically recover your corpse). Combined with this, a true Soulslike has levels whose enemies are respawned and reset every time you die.
Combat
Soulslike combat is defined by stamina management, animation lock, limited healing and iframing (either though dodge rolls, parries or both). The flow of Soulslike combat is a balance between all four of these factors. They are all equally important to the feel of combat. I could also be persuaded to add a fifth element of "pattern recognition", as the games tend to want you to solve the combat equation by memorising specific boss attack patterns to know where you can punish.
I could see a world where a game with a structure that is Soulslike but a combat that isn't (for example, having no stamina) could be called Souls-lite.
After seeing that image I'm sold: we need an official crossover O&S skin for Mo & Krill whenever Deadlock releases.
That's great to hear. I don't mind a hard challenge now and then, but it's also nice to just have an easygoing narrative and more cinematic experience in between so you don't get exhausted.
If you want another roguelike deckbuilder addiction to substitute (or tide you over until StS 2 drops) I can't recommend Chrono Ark enough.
Sounds good to me! Is it difficult or just a "going along with the ride" type of experience? Trying to get a feel for when to schedule it in.
If I remember right you needed to make it to power up an electric On switch to an elevator or something like that.
I really want to get back and give GRIME another crack at some point. It's an excellent game, I was just in a bit of Soulslike fatigue when I last played it. Also it's very difficult, so there is also that. I was struggling a bit.





Man blir ju mörkrädd av svensk politik nuförtiden. Vad fan har hänt med oss?