this post was submitted on 23 Apr 2025
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[–] Poopfeast420@discuss.tchncs.de 1 points 1 month ago* (last edited 1 month ago) (1 children)

The game might make it seem like you constantly need to use specific weapons, for certain things, but you really don't (except the very beginning). The weakpoints feel like a big deal at first, but they become increasingly a non-issue as you play the game and get more powers.

Also, half your weapons can do this stuff, if you prefer certain weapons or mods. Sticky Shotgun grenades, Precision Bolt machine gun, Plasma Rifle and Heat Blast, Rocket Launcher, Ballista, Blood Punch, can all destroy Mancubus, Arachnotron or Revenant cannons. Exceptions maybe the Shields, that "need" the Plasma Rifle. Feeding sticky grenades to Cacodemons is also always fun.

I played the later levels and even the Master Levels recently with mostly the Super Shotgun and Ballista, just using the same strategy over and over. SSG to grapple in, quick switch to Ballista, jump back. If you have grenades or the punch, use them in-between.

[–] MajesticElevator@lemmy.zip 2 points 1 month ago (1 children)

Maybe I’m playing too passively. I’m just running around in circles while thinking what to do next: which enemy, which weapon..

[–] Poopfeast420@discuss.tchncs.de 1 points 1 month ago

The game definitely wants you to be aggressive, but you can sometimes just run around to think for a few seconds. I do it sometimes to wait for my chainsaw cooldown to finish, because I need ammo. Or shoot an Imp in the face for a Glory Kill. These animations also give you some extra time to decide your next step. Enemies usually don't continuously spawn, until the arena is just packed. There are always exceptions of course, like Totems or Archviles, but they aren't super common.