this post was submitted on 30 Apr 2025
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[–] ampersandrew@lemmy.world 3 points 1 month ago* (last edited 1 month ago) (1 children)

It's fine if you're completely ignorant of the great games that have come out lately, but I wouldn't consider it admirable to be proud of being this ignorant about great games or how they're made.

[–] pulido@lemmings.world -2 points 1 month ago (1 children)

Lol. You think 'blue prince' took as much effort to make as Crash Fucking Bandicoot or Metal Gear Solid and I'm the one who is ignorant about great games and how they're made?

I'm guessing you never even played those games so you have no point of reference. You should try emulating them, then you can experience what it's like to play great games completely free of charge. Heck, you might even raise your standards as a result going forward.

[–] ampersandrew@lemmy.world 2 points 1 month ago (1 children)

The Metal Gear Solid games are some of my favorites, and I've played all of them. If you're referring to the PS1 Crash Bandicoot games, those were made with similar team sizes and "levels of effort" as most games that would be called "indie" are today, for very similar economic reasons. Blue Prince was made over the course of 8 years largely by one person, and I guarantee you he wasn't trying to find a way to make bank by doing little effort; a famous development talk pointed out that people getting into game development to make big bucks with little effort would have been better off opening a Subway franchise instead. Balatro was also made largely by one person, and it was a nominee for Game of the Year last year. Split Fiction was made with a team size and project scope reminiscent of MGS2 or 3, and it too will be a Game of the Year contender.

[–] pulido@lemmings.world -2 points 1 month ago* (last edited 1 month ago) (1 children)

The Metal Gear Solid games are some of my favorites, and I’ve played all of them.

Then you should be able to recognize the monumental difference on both an individual and group level that goes into making a game like Metal Gear Solid vs. the games you mentioned. You should also be able to recognize the difference in quality between a game like Metal Gear Solid and all of the games you mentioned.

If you’re referring to the PS1 Crash Bandicoot games, those were made with similar team sizes and “levels of effort” as most games that would be called “indie” are today

Yeah, you're clueless.

[–] ampersandrew@lemmy.world 2 points 1 month ago (1 children)

You haven't even played the games I mentioned. How on earth would you know? Also, take a look at the credits of Crash Bandicoot, and learn something about how games are made. 84 people, including the publisher and marketing. Naughty Dog itself was only 9 people. Here's Indika, a cinematic puzzle/story game, not a far cry from 2018's God of War without the combat, an indie game from last year; the development studio dwarfs Naughty Dog from the 90s. UFO 50 is an indie game from last year that has 50 full, new, original games contained in it, designed to portray a fictional game development studio's catalog from the 80s. It was made by 6 people over the course of 7 years. And I'm clueless, huh?

[–] pulido@lemmings.world -2 points 1 month ago* (last edited 1 month ago)

And I’m clueless, huh?

Yes, very. So clueless in fact anybody who has any idea of the actual effort that went into the development of Crash Bandicoot, not just 'team numbers,' would laugh at you.

I'm glad you're so committed. Your commitment keeps giving me more reasons why you shouldn't be taken seriously. It's really just funny to me at this point.