Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
Generic
- Gaming: Our sister community, focused on PC and console gaming. Meme are allowed.
- Photo Mode: For all your screenshots needs, to share your love for games graphics.
- Video Game Music: A community to share your love for video games music
Help and suggestions
By platform
By type
- Automation games
- Incremental Games
- Life simulation
- City Builders
- Cosy Games
- CRPG
- Otome games
- Shmups
- Visual Novels
By games
- Baldur's Gate 3
- Cites Skylines
- Cassette Beasts
- Fallout
- FFXIV
- Minecraft
- No Man's Sky
- Palia
- Pokemon
- Skyrim
- Stardew Valley
- Subnautica 2
- Workers & Resources: Soviet Republic
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I hated it, barely pulled through. Great looking game with a wonderfully designed open world and it falls apart if you engage it with any planning. It should have been a linear game, it would waste less time, the only missions worth playing are in the main quest, all of the rest is flimsiest filler, a few dudes standing around waiting for something to happen that you can hack from a distance without them realizing what's happening. It's more padding than pudding and it's way too easy once you level up a few times. Even the story is very uneven in quality across the game, there's missions that deserve to be a novel, but many are just ridiculously cheap saturday morning cartoon-level trope deployments.
I think there is some memorable side content, and I don't think there are too many main story sequences that are that bad. However, I agree with you that a fundamental problem no patch could fix is that the story CDPR wanted to tell marries really poorly with an open-world RPG. It's often immersion breaking and it frequently messes up the pacing.
It almost feels like they felt pressured into including an open world from outside expectations when what they really wanted to make was a linear, cinematic action game.