Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
Help and suggestions
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- !LifeSimulation@lemmy.world
- !CityBuilders@sh.itjust.works
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- !WorkersAndResources@lemmy.world
Language specific
- !JeuxVideo@jlai.lu: French
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Not claiming to be an expert, but I watched this video a while back. https://www.youtube.com/watch?v=OmKjVpVdHDQ
The impression I got is that PS1 emulation is actually pretty good, and N64 emulation is more like that Homer Simpson meme with all the clothespins on his back.
Ps1 is great because it's a mips core, a funky 3d engine and the main weirdness is the spu.
The n64 is all weird (albeit with a similar but 64bit mips core).
The PlayStation hardware is barely capable of 3D at all.
Sure, it can accelerate some polygon math, but that's about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.
It does texture mapping but that's all. I think it does very limited, basically gouraud shading.
You have to clip your triangles, basically clip everything.
It does texture mapping, it's just not perspective correct. And floating point isn't a precision
Floating point precision does not mean I'm saying "floating point is a precision", whatever that sentence means.
The PlayStation can't use anything but integers to place points in 3D space.
Don't forget the rdram in the N64 that Sony didn't use until PS2/3