this post was submitted on 13 May 2025
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[–] jacecomix@sh.itjust.works 10 points 3 weeks ago (1 children)

Not claiming to be an expert, but I watched this video a while back. https://www.youtube.com/watch?v=OmKjVpVdHDQ
The impression I got is that PS1 emulation is actually pretty good, and N64 emulation is more like that Homer Simpson meme with all the clothespins on his back.

[–] InverseParallax@lemmy.world 4 points 3 weeks ago (2 children)

Ps1 is great because it's a mips core, a funky 3d engine and the main weirdness is the spu.

The n64 is all weird (albeit with a similar but 64bit mips core).

[–] kadup@lemmy.world 2 points 3 weeks ago (2 children)

The PlayStation hardware is barely capable of 3D at all.

Sure, it can accelerate some polygon math, but that's about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.

[–] InverseParallax@lemmy.world 1 points 3 weeks ago

It does texture mapping but that's all. I think it does very limited, basically gouraud shading.

You have to clip your triangles, basically clip everything.

[–] twice_hatch@midwest.social 1 points 3 weeks ago (1 children)

It does texture mapping, it's just not perspective correct. And floating point isn't a precision

[–] kadup@lemmy.world 2 points 3 weeks ago

and floating point isn't a precision

Floating point precision does not mean I'm saying "floating point is a precision", whatever that sentence means.

The PlayStation can't use anything but integers to place points in 3D space.

[–] Cort@lemmy.world 2 points 3 weeks ago* (last edited 3 weeks ago)

Don't forget the rdram in the N64 that Sony didn't use until PS2/3