this post was submitted on 22 May 2025
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Why is it whenever I try to find any info out about this game I find posts full of edgy "haha I killed that, are U mad?" assholes and borderline "race realists"?

Ffs I just wanted to find a post that would help me avoid killing Kobolds and the one posts I find asking the question is full of edgelords bragging about how they love to kill "vermin" races and gays.

This is what you get when you make a fantasy world were certain races are born evil, it attracts all the racist freaks that want to live out their genocide fantasies.

It's killing my fun for this game.

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[–] Dirt_Owl@hexbear.net 5 points 1 week ago (9 children)

What about the ceremonial mace? Do I need it badly enough to murder for it?

[–] CloutAtlas@hexbear.net 8 points 1 week ago (7 children)

You can toggle Non-Lethal strikes (only for melee) and just knock them out and take items.

Although the ceremonial mace isn't necessary, any mace is fine, Lathander is the god of (among other things) creativity and inspiration.

"The Morninglord was symbolized by the rising sun, but rather than being the god of the sun itself, he was the god of dawn, which represented the potential of a new day."

[–] Damarcusart@hexbear.net 10 points 1 week ago (1 children)

You can toggle Non-Lethal strikes (only for melee) and just knock them out and take items.

I wish it actually did something. I "non-lethally" defeated some NPCs and the game treated it as if I had straight up killed them, with dialogue from other characters reflecting that. I wish the game had more "hold on, let's stop fighting" options, like tabletop DND can have.

[–] CloutAtlas@hexbear.net 6 points 1 week ago

Some plot important characters do show up later if you do opt to go for non-lethal. Enemies you will not see again won't. The arrogant white dude at the start of the game will, for example, show up later if you choose to knock him out vs outright kill him. The method for recruiting the evil origin companion involves non-lethal. Some of the allies you can choose to betray may show up in Act 3 depending on whether or not you choose to non-lethal vs kill.

Also, certain items that you can only obtain from killing someone will not appear if you only knock them out. Also relevant, when the plot does actually require you to kill (as opposed to stop, subdue, etc) someone, knocking out doesn't fulfill the criteria.

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