this post was submitted on 08 Jun 2025
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i'm kind of struggling to put this into words but I've replayed a bit of Far Cry 2 and was amazed by how much the enviroment reacts to the firefights. The fire mechanic, obviously, but even beyond that sparks fly when you hit metal, sheds or other structures get destroyed, explosions make the plants react to the shockwave and form some little craters.

Then I played Control which has very different style and pace of combat but it has the same thing going on. It's easily legible but you can feel like there's a lot of, like, destructive potential filling the air here currently.

Contrast this to something like even Modern Warfare 2 (pick any of the three there is, really) and while it is THE bombastic shooter it still feels flat. Yeah maybe you get a broken window and some bullet decals on the walls but outside of scripted sequences any CoD level looks basically the same at the start and once you're through it having shot 800 rocket launchers at the place.

So I'm wondering, what other games do this sort of enviroment reaction / cinematic shooting the best, where you can really feel that a lot of very fast objects are hitting a lot of different things and breaking them?

Red Faction: Guerilla and it's sequels are obvious, I'm thinking Stranglehold and at least Mafia 2 also did this really well. What else is there?

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[–] doublepepperoni@hexbear.net 18 points 2 days ago (6 children)

F.E.A.R. belongs on any list of cinematic shooters

[–] 7bicycles@hexbear.net 4 points 2 days ago (4 children)

Embarassing that this slipped my mind

[–] Nakoichi@hexbear.net 3 points 2 days ago (3 children)
[–] doublepepperoni@hexbear.net 3 points 2 days ago (1 children)

The first 2 Max Paynes are pretty cinematic too

[–] Nakoichi@hexbear.net 4 points 2 days ago (1 children)

indeed they are definitely deserving of a remake.

[–] doublepepperoni@hexbear.net 3 points 2 days ago

I wonder what's happening with those remakes now that James McAffrey is dead.

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