this post was submitted on 15 Jun 2025
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[–] SupraMario@lemmy.world 28 points 2 weeks ago (17 children)

Shouldn't have been done this way. They could have migrated everyone's accounts. They did this so people would miss the emails or completely forget. So they'd have to buy it again if they came back to play it.

[–] Schadrach 1 points 2 weeks ago (10 children)

Really? The total time period for migrating the account was something like 3 years, they sent emails reminding you about it, and mentioned it in the launcher. I don't know what else they could have been expected to do?

They couldn't just "migrate everyone's accounts" because there's no obvious way to do that. Simple example: Let's say you bought Minecraft for yourself and your two kids so you could play together. These were little kids, and Mojang accounts aren't uniquely tied to an email address so they all have the same email address. MS accounts use email address as username. Without asking the user, which of the three accounts gets tied to that email address, and what happens to the other two? What about cases where the Mojang account is for an email address that doesn't have a Microsoft account? What if it already does, but the email address on the Mojang account is an older email they no longer use or even have access to and just never bothered to update because the email on your Mojang account was only really relevant to recover your password? Etc, etc, etc.

[–] Ziglin@lemmy.world 3 points 2 weeks ago (4 children)

I think forcing people to have a Microsoft account is the underlying issue there. I see no reason why they couldn't have allowed users to have an ms account and then just have the Minecraft account be a link to either a ms account or a standard mojang account.

I think they just wanted more personal data and ms accounts to gloat about to shareholders.

[–] Schadrach 1 points 2 weeks ago (1 children)

As soon as MS bought it, I think everyone could see it moving to an MS account as an obvious next step. MS had been building themselves up as a gaming brand for years and running two separate authentication services is going to seem like an unnecessary cost to their bean counters.

[–] Ziglin@lemmy.world 1 points 2 weeks ago (1 children)

Wouldn't that still be one auth service that looks at one of two db tables though?

I didn't really see it coming because I didn't even realize there were Microsoft accounts until shortly before the migration. When I was then forced to migrate I found out that I apparently alrealready had a Microsoft account that I luckily had the password written down for, all in all a horrible experience in my opinion.

Also the fact that you need to mod the game to avoid telemetry nowadays is just sad.

[–] Schadrach 1 points 2 weeks ago (1 children)

I didn’t really see it coming because I didn’t even realize there were Microsoft accounts until shortly before the migration.

Really? MS had consolidated their online services into one login/authentication system years beforehand. Hotmail, Outlook,com, XBOX Live, etc all use the same accounts. It's why I expected they would do that, they'd done it with everything else they owned.

You have to mod everything to avoid telemetry nowadays. I'd be surprised if my dishwasher wasn't quietly sending data to Samsung at this point.

[–] Ziglin@lemmy.world 1 points 2 weeks ago

I never had accounts for any of those.

Also not many but some few games have opt in telemetry. Now that I think about it I'm unsure how many games that I play have telemetry but they mostly are offline games (like Minecraft can be) which shouldn't have telemetry. I should really check some of them.

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