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submitted 1 year ago by frogman@beehaw.org to c/gaming@beehaw.org

based


image:

screenshot of a Tweet from Running With Scissors reading

"We've been told our games are too expensive in some countries but we've been using Steam's recommended pricing for a while. We trust Valve enough to not change this. If our games are still too expensive for you, you can pirate them until you have enough to support us."

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[-] zer0@thelemmy.club 3 points 1 year ago

Why not releasing the source code then?

[-] BeardedGingerWonder@feddit.uk 20 points 1 year ago

There's a world of difference between "we don't mind if you bootleg our games if you can't afford them" and "here, have the keys to the castle"

[-] zer0@thelemmy.club 3 points 1 year ago

Go on and explain the difference

[-] Sleepkever@lemm.ee 6 points 1 year ago

Releasing the source code would allow anyone to copy AND modify or extend the game as they see fit. Including all the inner logic that is normally compiled away.

Piracy or a compiled release without DRM (like GOG) only allows you to play the game and maybe modify some parts of it through modding after a significant amount of effort.

[-] zer0@thelemmy.club 1 points 1 year ago

Releasing the source code would allow anyone to copy AND modify or extend the game as they see fit

So just like when you buy a bicycle irl and you are allowed to customize it and set it up as you want. Are you saying we shouldn't be allowed to modify goods?

[-] Lowbird@beehaw.org 3 points 1 year ago

The source code is arguably more comparable to the bicycle factory. When I buy a game, I'm thinking of buying the experience, not the underlying mechanisms.

You still can find ways to mod and tinker with the finished product you own (bicycle), but you don't have the info and machinery you'd need to make your own identical bicycle.

Or, if you buy a book, you own the finished book, but you don't automatically also own all the author's notes and rough drafts and file organization that went into making that book.

[-] zer0@thelemmy.club 1 points 1 year ago

When I buy a game, I’m thinking of buying the experience, not the underlying mechanisms.

When i buy a bicycle i'm thinking of buying the experience, not the underlying mechanisms

you don’t have the info and machinery you’d need to make your own identical bicycle.

When you pirate the game you are making an identical copy of the game

[-] Sleepkever@lemm.ee 1 points 1 year ago

That is not the correct analogy. Offcourse you can customize it. Just like you can customize or mod the game.

But you won't get the actual designs to the bicycle. You will not get the blueprints to send to a factory to create exact duplicates or with your modifications.

[-] inanna@lemm.ee 19 points 1 year ago

Lol, "you're already letting me in the house why can I have a deed to the property???"

[-] zer0@thelemmy.club 2 points 1 year ago

A house isn't software, it's more like getting handled the blueprints of the building. They already have access to the property what's the difference if they have the blueprints or not

[-] outadoc@beehaw.org 6 points 1 year ago* (last edited 1 year ago)

If it's the same, why do you care?

Of course it's not the same.

[-] zer0@thelemmy.club 1 points 1 year ago

Without the source code there's no way to know what you are running, ever heard of a spyware named red shell?

I would also like to compile my own binaries for my own system

this post was submitted on 15 Aug 2023
669 points (100.0% liked)

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