this post was submitted on 09 Jul 2025
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This issue has multiple facets and the answer changes depending on the end result you want.
The author of the article sees the problem as "Old games you bought on steam are unplayable on modern hardware". Kaldaien sees the problem as "Steam cannot run on older hardware anymore, even if the games I bought still work there". Both people want the same thing (To be able to play the games they bought) but are looking at it from different angles.
Ultimately, Steam is a DRM tool that has a very good storefront attached to it. If you want true ownership of the software, buy the game in a way that will let you run the software by itself. Valve expects that the overwhelming majority of its users will keep up with semi-modern hardware (In this case, a machine capable of running windows 10/SteamOS) which I don't feel is is an unreasonable ask. However, expecting Valve to retain support for an OS that hit end of life 20 years ago is unreasonable.
I agree with the opinions of the article's author. It would be far better to ensure that support for the old titles you bought are available on modern hardware rather than making sure Steam is still accessible on a PC running windows 98. This is one of those corner-cases where piracy is acceptable. You already paid for the game, you just need to jump through some hoops to play it on your 30 year old PC.
Valve is forcing them to upgrade their software and hardware to keep playing games they already purchased, on the hardware they purchased it on.
It is very reasonable. No one forced Valve to build their business model this way, and they are one of the most profitable companies per employee, ever. It would not be onerous for them to continue supporting a couple of old versions of Windows, they would just have to hire a few more people to do it. Gabe would still be a billionaire.
Can you name any other company that supports Windows 98 in 2025?
Literally any game sold that didn't include always checking in DRM through a particular desktop client. i.e. virtually every single PC game not sold through steam.
That's not what I asked. You said you wanted Valve to hire people to support Windows 98. What company still supports Windows 98 like that?
Lots. Do you know how much corporate software is still of that vintage?
Literally like half of AutoCAD's products still use the graphics and windowing APIs from that era as one example. The WinForms API are clunky by modern standards but also relatively trivial for a programmer to pick up and code with.
I mean, there is still an industry of Cobol engineers maintaining mainframe code for banks from the 80s.
I am aware that some corporate infrastructure is hopelessly tangled up in legacy systems. But we are talking about consumer support here, which I know you know is very different.
No, it's not. Autodesk sells that software to consumers and corporations literally every single day.
Try and code a WinForms app, follow any tutorial you can, and notice that it's very possible and not that onerous.
People these days just accept the shit tech companies feed them because they're using to eating shit from them.
my gramps, that's not the beacon of good business practice you think it is 🤣
The question at hand is whether or not there are enough engineers to feasibly support Windows 98. Try and work on your reading comprehension.
No. The question at hand is whether you expect any company, or any person, to indefinitely fix and maintain legacy systems. And yes, your argument is indefinite support because you want the purchasing machine to be granted use of the software in perpetuity, you want it to never lose access to the software. You provided no deadline by which anyone is allowed to stop fixing things that broke. And yes, things break naturally as a function of time.