this post was submitted on 11 Jul 2025
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[โ€“] Kolanaki@pawb.social 8 points 6 days ago (2 children)

Making me think of the souls like bosses that have variable timings/patterns. Like Margit has a move where he can just keep his arm cocked ready to deliver a blow forever, and some other bosses through the whole slew of FromSoft titles have combos that can be 3 or 4 attacks and you won't know it's doing a 3 or 4 hit combo until it does or doesn't throw the 4th attack. ๐Ÿ˜ฌ

I've always hated games with boss fights where you can only actually defeat the boss in the specific fighting pattern that the devs made. A slight 3/4 combo variation doesn't break that annoying design method.

I saved these 10 tactical handheld nukes for a fucking reason, now stop forcing how I want to play your stupid game!

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