this post was submitted on 11 Jul 2025
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Making me think of the souls like bosses that have variable timings/patterns. Like Margit has a move where he can just keep his arm cocked ready to deliver a blow forever, and some other bosses through the whole slew of FromSoft titles have combos that can be 3 or 4 attacks and you won't know it's doing a 3 or 4 hit combo until it does or doesn't throw the 4th attack. ๐ฌ
I've always hated games with boss fights where you can only actually defeat the boss in the specific fighting pattern that the devs made. A slight 3/4 combo variation doesn't break that annoying design method.
I saved these 10 tactical handheld nukes for a fucking reason, now stop forcing how I want to play your stupid game!