this post was submitted on 11 Jul 2025
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[–] NuXCOM_90Percent@lemmy.zip 7 points 3 days ago (12 children)

I want to like Rimworld but every time I even think of giving it another go it is like a massive wave of fans come out of the woodwork to scream about how they are all cannibals with slaves locked up to make pleasure farms and just... yeah.

Also I am not a fan of the storyteller system. It is nice that you get some variety but it mostly just boils down to tedium (and I think most players just switch to Random Ricky or whatever so it won't actively destroy their colonies?). And, overall, I don't like that you can go from success to wipe in like ten days. I am not saying everything needs to be Dwarf Fortress "Oh... we have been in a fail state for ten years..." but I do prefer there to be a long enough time period to actually realize I done fucked up.

[–] Hugin@lemmy.world 14 points 3 days ago (6 children)

I've played a lot of rimworld and I think the main problem with it is the developers solution to difficulty after the early game is just more and bigger raids.

Everybody starts building kill boxes to deal with raids being the only challenge after midgame. Developers response is new types of raids that bypass kill boxes (drop, breacher).

Give us some different threats or ways to mitigate raids like paying off raiders or building outposts.

[–] clay_pidgin@sh.itjust.works 3 points 2 days ago (2 children)

Are there mods to make that part more interesting? The colony building and management is my favorite part of the game.

[–] Hugin@lemmy.world 2 points 2 days ago (1 children)

Custom storytellers. I also like Vanilla Outposts Expanded. Send pawns to form defensive outposts that reduce raid sizes.

[–] clay_pidgin@sh.itjust.works 2 points 2 days ago

Those sound great. Will look! Thanks.

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