this post was submitted on 16 Jul 2025
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That's the big point for me. Ive seen another one play the game this way and I agree with that the combat can be broken this way. It propably is the most effective way to get through combats but its IMO not the must fun one and does not embrace the intended gameplay flow.id even go as far as saying that this way actually works against the intended vibe and since the combat is such a mayor gameplay part of the game I can see how a dissapointing combat might ruin the whole experience for you.
This strategy is one of the prime examples for me where adapt gamers will optimize the fun out of a game because they focus on efficiency rather than fun.
The game is not as broken as you're making it sound on higher difficulties—specifically S-Ranking Rhythm Master—and "adept gamers" will be aiming for high ranks on higher difficulties.
I think for OP it's not about getting good ranks but getting through the combats. I agree tho, S-ranks are pretty hard