this post was submitted on 20 Jul 2025
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Ironically, I think Ubisoft has a good example of a multiplayer game with a good end-of-life despite not reaching its sales expectations with BattleCore Arena, where the last update allowed P2P play after the servers went down. Meaning that the game wasn't totally killed off, even if it was thought as yet another service game, which is always appreciated.
That said, given the lack of marketing that was done around the game, it was perhaps a "not too expensive game that could maybe work on a fluke", where Ubisoft's lack of attention potentially left the devs quite free with their game. Devs who thankfully respected their players and made good end-of-life decisions.
The whole reason Stop Killing Games exists is because of Ubisoft, because they killed off The Crew.
That's true, and i'm not trying to say that Ubisoft is a good actor here, I just think that the example of BattleCore Arena quite unusual and ironic here.
That being said, that's probably because the game did not receive a lot of attention from the higher ups at Ubisoft, so the devs could make decisions that are respectful towards the players.