this post was submitted on 02 Aug 2025
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The game used to be a lot slower. Like 15 years ago you might even make it to turn 5. Like I'm sure everyone else said, they had a set of mechanics, and then they kept adding mechanics and adding mechanics and almost never took any mechanic away once it was added (though they banned or restricted individual cards), and that produced power creep that also encouraged general power creep in stat inflation and after a couple of decades, here we are. It's the classic issue of designing with almost exclusively your existing consumer base in mind, because it's all very manageable for them to learn this piecemeal over decades, but then a new person comes in and needs to learn all of it at once.
Tell your friend to stop trouncing you with meta decks and just make a deck from like Duelist Kingdom just so you can work with something manageable first.