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Part 2, where Elliot tries to finally complete a mission.

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[-] chrometonic@citizensgaming.com 3 points 1 year ago

I like how he wants to drive missions to be less hand-holdy.

As long as the mission directives make sense, we don't really need the markers on enemies. We have scanning tools and the FPS scanner idea was pretty sound.

this post was submitted on 18 Aug 2023
32 points (97.1% liked)

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