this post was submitted on 19 May 2026
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[–] snooggums@piefed.world 1 points 1 day ago

The 30% publishing cut includes offloading networking overhead and is a one time cost. Sony doesn't need to pay each time there is an update or someone uninstall and reinstalls.

The development process including multiple platforms is an industry standard to the point that if they start with that in mind the even small studios release on multiple platforms. It isn't as big of a cost as it was before consoles were just specific implementations that start with PC designed components. Porting over a game that was developed 10 years ago as an exclusive is a higher cost, sure, but that isn't the case for new games.

It is a small up front cost and then free money if it is successful. Helldivers 2 is massively more popular on PC than Playstation, partially because ofbthe larger user base, but by releasing it on steam they are just printing money.

https://en.gamegpu.com/news/igry/sony-zarabotala-v-steam-usd1-5-mlrd-helldivers-2-oboshla-vse-eksklyuzivy