this post was submitted on 08 Jun 2026
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It’s the last step, though.
I’m not making demands of free software; all of that development is appreciated.
But it does seem to be CPU-first, like dav1d and previous efforts. And I know from previous projects, GPUs have many constraints that make offloading a CPU-centric project difficult, unless it’s the #1 priority from the start.
I’m just saying it’d be interesting another AV2 project that shot for pure, or as-pure-as-possible, GPU shader decoding. It would make AV2 a whole lot more accessible than CPU-centric decoding.