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[-] jjjalljs@ttrpg.network 2 points 1 year ago

I feel like that's going to do weird things to your story pacing, and possibly put your players in an unwind position.

Like maybe they're idiots or unlucky and use a lot of resources, and need a rest. Does the plot allow a full week of the bad guys/natural disaster/whatever to do ita thing unimpeded?

The solution remains kill the adventuring day. It's not how most players actually want to play the game.

this post was submitted on 17 Aug 2023
140 points (95.5% liked)

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