12

I'm trying to make a 3d flight controller with a more arcade feel (think Ace Combat or Rogue Squadron). I'm somewhat new to working in 3d in Godot though and I don't really understand what methods I should be using to achieve this.

I want up and down to control pitch and left and right to be something of a hybrid roll/yaw. I'm setting direction to -transform.basis.z and multiplying that by speed, but when I use rotate_x() with the pitch, the plane itself rotates, but I only move flatly across the world plane rather than climbing up or down as I'm attempting to achieve.

What am I missing here?

you are viewing a single comment's thread
view the rest of the comments
[-] jwlgowi 2 points 1 year ago

Not shown in the code here for simplicity, but in the project I added a little bit of yaw drift when banking.

I’m sure there’s a more accurate way to simulate all this. Just messin around.

[-] jwlgowi 2 points 1 year ago

Now for no good reason I added flaps that rotate with the controls. Definitely feature creepin. I’m out! Good luck op!

this post was submitted on 20 Aug 2023
12 points (100.0% liked)

Godot

5942 readers
132 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 2 years ago
MODERATORS