this post was submitted on 22 Jun 2026
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[–] psx_crab@lemmy.zip 1 points 22 hours ago (1 children)

This is helpful against your issue.

Joke aside, skill in Evade Window to make it easier to dodge away, or block the roar if you use melee, skill in Guard Up to make it more effective, use Guard Point for Charge Blade and retaliate with AED, i'm pretty sure you can do a counter with Long Sword and Lance. And finally, skill in Earplug. It's very helpful fighting against Tigrex as the roar is also damaging, and essential for Brute Tigrex, that thing attack with roar.

I remember in MH2, Khezu will spam roar which take a long time to recover, and when enraged the roaring animation will end sooner than your recovery, so it will roar twice and then zap. It still do that in Rise but at least the recovery are faster.

[–] Katana314@lemmy.world 1 points 22 hours ago (1 children)

I have no interest in any of those solutions. You can only form your build for one specific task, and Earplugs are just one that requires dedication to it. Basically “you can play the game, but can’t experiment”.

Applying a counterattack against a non-physical action that is extremely difficult to predict is counterintuitive and unsatisfying. It also kind of funnels you into weapons that can take that action.

If I could mod the games, I’d just make roars a “taunt” that has no effect on the hunter and lets you wail on them. Or, cancel that behavior.

[–] psx_crab@lemmy.zip 2 points 21 hours ago

I feels like i'm playing a different game if that's your experience, as i don't find roar "extremely hard to predict", because those solutions are literally how everyone counter roar in mid/late game.