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I'm trying to make a 3d flight controller with a more arcade feel (think Ace Combat or Rogue Squadron). I'm somewhat new to working in 3d in Godot though and I don't really understand what methods I should be using to achieve this.

I want up and down to control pitch and left and right to be something of a hybrid roll/yaw. I'm setting direction to -transform.basis.z and multiplying that by speed, but when I use rotate_x() with the pitch, the plane itself rotates, but I only move flatly across the world plane rather than climbing up or down as I'm attempting to achieve.

What am I missing here?

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[-] jwlgowi 2 points 1 year ago

I think I have it working as you describe - in the latest version on GitHub. That is more complete now than the code snippet above. See if that helps.

[-] MossBear@lemmy.world 1 points 1 year ago

I'll take a look! Thanks again!

this post was submitted on 20 Aug 2023
12 points (100.0% liked)

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