this post was submitted on 03 Jul 2026
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I don't pay a subscription on PS5 either. Not everyone online games.
I just happened to be at a computer store the other day, 64gb of ddr5 ram was going to run you about $1200-1600 Canadian dollars. That's just the ram, and if you are going to be building a PC right now, thats what you are going to want going forward. Even if a PS6 is $1k, it's still the better buy if this stuff continues, subscriptions and all. Even a lower end gaming PC is going to likely (well)exceed $2k at these prices.
I mean my computer is a few years old now, it was pretty decent spec at the time (5800x3d/128gb Ram DDR4/5070ti). The issue is, when the hottest new game releases on PC, it's often so poorly optimized that for the next couple of months it chugs, on higher end stuff let alone bottom tier stuff. It's something that isn't talked about as much, but PC releases (especially AAA) are more often than not released with poor builds that are fraught with issues that you just don't seem to get quite as much at the console level.
Not to mention that PC games are all digital now too. It's all the same issues, problems and behaviours. I don't like it either, but my point is gaming isn't perfect in PC land either.
Except PC is an open market place. Consoles are not. On consoles, used games often served as the competition to prevent costs from going insane.
You do not need 64gb of RAM for gaming. You don't even need 32gb, especially if you aren't using an unoptimized ram-sucking OS like W11. 90% of your argument hinges on these overinflated numbers