this post was submitted on 06 Jul 2026
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PC gamers accepted the inability to sell and loan games and to have extensive DRM on a large number of games. The console players are the last holds against this anti consumer practice. Just because PCs has multiple stores it doesn't change the fact Steam is a near monopoly and while its relatively consumer friendly we still don't own games on it, they can not be passed to others in any way legally. People have a weird love for Steam but the basic facts are the same, it uses DRM, you can't sell or loan games and you have a licence and don't own them, you can't pass them to someone else in a will. Steam is pretty anti consumer on the big items here compared to disks on the consoles.
PC gamers haven't pushed back as hard because the basic facts are NOT the same. The ecosystem is entirely different. I'm not interested in defending Steam or its use of DRM, but the fact that something is illegal doesn't mean it can't happen. Piracy is one of the big reasons PC gamers aren't nearly as affected by the lack of physical media being sold: you just make it yourself. I've even pirated games I already own just because it's the easiest way to have an unmodded install alongside a heavily modded one.
But the lack of options for console gamers doesn't stop there. Not only are the hardware and software environments completely locked down, but demographically, a much greater number of console buyers are going to be those with bad or no internet. They can't just download whatever from wherever. If they lose the discs, they may lose access entirely.
Folks like me love Steam because I have a huge backlog, and don't care if I play the latest thing as soon as it comes out. Combine that with their sales every few months let me pick up older games at a steep discount, without having to deal with a Gamestop.
And one of the reasons for that is that the DRM can be removed from a large number of games. 🏴☠️