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submitted 1 year ago* (last edited 1 year ago) by QuentinCallaghan@sopuli.xyz to c/gaming@beehaw.org
  • Ubisoft open-world games typically take place across a map that's filled with quest markers, and players are often guided with a compass or arrow that directs them to their next objective.
  • For Oxygen, however, the developers planned to drop a lot of those helpers in favor of requiring players to search harder to figure out where to go, by tracking animals, following the wind or navigating via the position of the stars in the in-game sky.
  • A core inspiration was FromSoftware's 2022 hit Elden Ring, which sold millions of copies despite throwing players into an intriguing, hostile world with few obvious pointers about how to survive or proceed.
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[-] luciole@beehaw.org 11 points 1 year ago

It's unfortunate that Ubisoft Quebec will not be able to try and shake things up with an unusual setting and a more challenging game play. From what's described in the article, it sounded like a welcome iteration over the open-world formula.

this post was submitted on 22 Aug 2023
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